#1 - You have come across a distressed looking falconer sitting outside the gate to a small town. As he watches you approach, he asks you if you might be able to help him.
It turns out he's the rat catcher for this village, but his pidgeotto has flown away. Without that pokemon, rattatta have swarmed the village, and the grain supply is in danger of being ruined.
Do you help?
#2 - You seem to have acquired a follower. Its clearly a psychic Pokemon, and seems to belong to someone else, but despite your best efforts, it doesn't seem to want to let you out of its sights. It doesn't seem to be hurting anything, however. Continuing on the road, you come to a fork in the road, only to find that the Pokemon will not allow you to travel down one of the paths.
#3 - Your path is blocked by a lava flow traveling down the hill. Following the destructive obstacle to its source, you find a Camerrupt and its trainer, who seem to be in distress. It turns out the Pokemon has an upset stomach, and is too dangerous to return to its Pokeball in this state. The trainer tells you that a certain type of rock will help ease the Pokemon's pain, and allow you to pass. The sooner you find the rocks, the sooner you can get back on your journey.
#4 - a group of men are standing in the road, visibly upset. They are miners who are out of work due to a bunch of aron that have infested the tunnels. If they aren't taken care of, the flow of iron will halt and the surrounding villages will suffer.
#5 - A frustrated soldier flags you down. It seems his sword has become stuck to a nosepass. With an embarrassed flush, he asks for your assistance in freeing the blade.
#6 - A shriek catches your attention. Following it, you find a sandslash stuck on a rock in the middle of a stream swollen with spring melt. Above it, a murkrow is calling out in a taunting manner.
#7 - with the arrival of spring, it's time to put the dreary nature of winter away. The village has a celebration where trainers, both local and from abroad, hide various treats for their pokemon to find all throughout the village and nearby forest. Follow your pokemon as they go seeking a sugary treat.
#8 - A charizard has fallen asleep in the middle of the pass. Judging by the black formless shapes littering the ground around it, waking it up could be very dangerous. How do you get past?
#9 - you have come across a travelling circus! So many strange and exotic pokemon and acts, the mind boggles. Do you stay and watch the various acts of Harper's most fabulous show, or do you see if your own pokemon have any acts to contribute?