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Character Count: 101
Ml: 48 - Fml: 51 - Oth: 2
OR - 14 | R - 17 | H - 47 | G - 23

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Weather Conditions

Season: Autumn

With the cooling season of Autumn, Ice-types are starting to re-emerge from their hibernation as Ghost-, Normal-, and Flying-types swarm in the largest numbers they will all year. In comparison, wild Fire- and Bug-type populations are falling in number. The migration of Flying-types to the south in search of warmer weather has also started, as Istin City starts to re-freeze and Autumn marks the beginning of Cypwater Point's rainy season. Handlers and Rogues alike should be wary: Ghost-type powers are boosted during this season, at the cost of being more prone to their triggers.

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 Clare Everhart, Khaleesi || Rogue
Khaleesi
 Posted: Jul 8 2015, 08:46 AM
| Quote |


nerd hater
******
Banned
Total Posts: 934
Member No. 1506
Joined on 17-March 14.


Characters:
Elena "Ellie" Fletcher, Clare Everhart,

Awards: 2




Character: Clare Everhart

Full Name: Clare Everhart [formally Clare Furler-Eberhardt]
Age: 28
Gender: female
Sexuality: bi ace

Class: Rogue
Starting City: Cypwater Point
Patron or Trick Lord: n/a
Notches: Lv.06 [ 2.7 / 10 ]
Condition: Has cramped leg muscles. 3 IC day recovery.
Aptitudes


Overall Appearance:
    From the time her physique filled out, Clare has always had a fighter’s body. Her broad shoulders and large hands made her lifestyle in Sendreich easier, and wide hips marked her as good mothering material, but never did she need the muscle mass she is known for until coming to Harper. At 5’6”, a measurement only just above average, Clare lacks noticeable height, though she more than makes up for it in presence. She is comprised of thick muscle across her shoulders and down her arms, a lean, hard stomach, and sturdy calves. Hers is a body of power, endurance, and pure martial skill, and it shows in the steadiness of her gaze and the scars on her skin. It should be noted that her build is not grotesque; speed is a necessity for taking out the men who are in the realm of the grotesque, as compensation between the gaps in size and strength.

    Even before she opens her mouth, it is not too difficult to pinpoint her country of origin; she has a noticeably strong jaw and sharp chin, and a pair of light blue eyes. Her cheekbones are high, made more prominent by the general pallor of her skin and the circles under her eyes. Her mouth is wide and her lower lip is full. She once had a straight, upturned nose, but that had been made a little crooked by repeated breaks, and now has minor scarring across the bridge. A second scar, a two-inch jagged knife wound from a begrudged loser in the pit, dissects her right eyebrow, extending from half way up her forehead and past the corner of her eye. Good caretaking has healed his injury to white scar tissue, but the hair never grew back over the eyebrow. Her brows are thin, regardless, and angled markedly, set outside frown lines and over half-lidded eyes. Outside a fight, her eyes hold a sort of world-weary tiredness. Her eyelashes are heavy and dark, a sultry trait she could abuse in her youth, but nowadays only adds to her general taciturn, sleepy look.

    Her skin tone is only a mark above a nobleman’s shade, as her time outdoors is infrequent; running at dawn, training indoors during the day, drinking in the evening, and fighting at night leave little opportunity for laboring in the sun. A good diet and regular cleaning give her a clear complexion. She has a head of thick and curly hair, black as a murkrow’s feathers. Clare has shown no real attachment to this symbol of feminity, as she has been known to chop it all off the night before fighting a contender she believed may play dirty. Apparently, she hasn’t had a need for such measures of late, for as of now it is about shoulder-length, and the amount of it often leaves loops of hair hanging in her face, either tied up in a messy ponytail or coerced into a bun before a bout.

    As a signature piece, she is almost never without a bandana. This is typically worn in the hair, tied at the base of her skull to tuck her hair into has needed, though she will pull it down over her forehead to keep the sweat out of her eyes, or over her lower face as a form of protection or to conceal her identity. Her casual attire is not much different than her fighting gear. She is usually seen in earth-toned, sleeveless tunics, and the collar is left wide open to keep the shoulders as loose as possible. Her collar is usually cut low enough to see the chest bindings, sleeveless leather armor, and a silver signet ring necklace beneath. Her hands are bound in bandage from forearms to knuckles, with a pair of leather gloves over that. A rope belt holds the loose fabric to her midriff, and a skinny, woven belt is used to carry pokeballs and the pouch normally found hanging at her hips. She prefers skirts, as they are easier to mend and flexible, but she will wear simple brown pants to the pit. The most expensive item on her person is her boots, dark, well-treated leather with extra protection around the ankles.
Distinguishing Features:
  • Sendreich native
  • scars and muscles
  • old silver signet ring worn around the neck on some string; likeness of an emboar
Overall Personality:
    Clare is a taciturn individual. Though her build gives her an imposing presence, she very rarely throws around her weight outside of the pit, and she is supremely slow to anger. A Look has always been enough to ward off potential ne’er-do-wells, except for the one time it didn’t, an event that nearly cost an eye. Despite her self-imposed silence, Clare is no stranger to navigating social spheres, as sharp wit and an assured smile are always required for winning over supporters. Rather, she prefers her lonely lifestyle, and in eight-and-twenty years of life, she has earned few true friends, exactly zero of which remain in Harper. She is independent to a fault, but that should not be confused with a tendency toward leadership; Clare follows orders dutifully and displays few inclinations toward becoming anything more than a follower.

    She makes for a good soldier, but she is not dull of mind. Honestly, her hobbies are lacking, and she spends much of her off-time watching the fights when not participating in them herself, so as to pick apart the weaknesses of eventual adversaries. She has a very strategic, analytic mind, one that keeps steady even in the heat of a battle, and she dislikes going into anything without each detail mapped and dissected. Under a rain of punches and kicks, Clare remains alert, working out her next set of moves. She is prone to panicking about as often as she becomes visibly upset—a tenacity that gave her the moniker “The Boar” in the pit, which was less offensive than what they used to call her.

    When she is not fighting, she is training, and when not doing either, she is taking on side jobs for her employer, Gallagher, or searching for mundane work, as a brawler’s toil does not provide a consistent income. It’s given her a wide skillset and a wider network of acquaintances, (ones partial toward her loyalty and not her company) so she has never been unable to find a quick job when the bets ran dry. She spends her money on three things: Food to maintain her physique, training equipment/repairs, and alcohol. The latter of which is not a frequent enough escape to become a serious problem, yet a time-waster employed with enough occurrence that her face is recognized by all in her usual haunts. Her two-room home is sparse except for bare necessities for living, her training equipment, a sewing kit with which she is proficient, a few books, and an old Nine Men’s Morris board, called Mills amongst her countrymen. When times are good, Clare will bring the board, unique with its hand-crafted metal pieces, to a park where she engages with random challengers, and that is the limit of Clare’s willful experiences in sociability.

    She is a highly adaptable individual, but neither does she seek change; should her environment be uprooted, she adjusts accordingly and without complaint, and remains until change strikes again. For all her masculine fronts, there is no denying Clare's womanhood. For most her life, she had willful designs to become a housewife. Her plans included stability, family, and children, none of which became fully realized with a soldier husband and a country rattled by war. While wonderful with children and having a desire to be a mother, Clare is very much not a romantic. Conrad was the one man she professed romantic attraction to, and even that was an unconventional relationship. In general, she has a poor understanding of intimacy, likely linked to her asexuality. Still, there are few lengths she won't go to in order to help family, and it was this very thing that eventually tore apart what few relationships she had left in Harper.

    Conrad was a warm and compassionate man, and his personality influenced Clare in an undeniable way. While she lacks the appreciation for the greater good and for all life that Conrad had, Clare is not without her own brand of empathy. She cannot deny answering a call for help and provides aide however she is able. Sensitivity to an opponent is what brought down the current events happening in her life, and she does not regret it. Her compassion should not be confused with an appreciation for the law or morality; Clare does what must be done, and generally goes to whatever lengths must be reached to obtain her goals.

    Four years in Harper have made her fluent in the Common Tongue and most dialects of Harper, and she can read Harperian letters fairly well, but she really can’t write beyond signing her name on consent forms.
History:
    the child

    the husband

    the war

    the escape

    the boar
______________________________________________________________________________

The Player:
Name: Leesi
Age: 23
Time Zone: EST
How did you find us? Mackay
Anything Else: Twins with Caspar, starting together in joint travels! Would like to be recruited under Trick Aaron Murray ASAP, please. Their travels should start after Caspar's RP Sample. shank yew.
______________________________________________________________________________

Items Bag:

Money: 706g
Weapon(s): Poison Dagger: A dagger that produces its own poison. Enemies struck have a 30% chance of being badly poisoned. Ground and Psychic attacks nullify the poison for a short period of time and have a chance of destroying the weapon., Jensen's curved dagger
Armour: leather armor, leather gloves, Hoopa Ring [matching ring held by Caspar Everhart], (1) small Ghost-type Buckler - has a 50/50 chance to avoid damage from normal weapons.
Items:
  • (1) Pokecard
    • Upgrade: Dowsing for hidden items nearby
    • Pokeball Upgrade: "Dimmer" - diminishes the flash produced when releasing a pokemon to an ember glow inside the ball's open shell.
  • (5) Pokeballs
  • (2) Dusk Balls
  • (3) Potions
  • (1) Full Heal
  • (1) Dusk Stone
  • (1) Psychic Amulet
  • (2) Free Healing Coupons
  • (1) Lock-picking Kit
  • (1) Charcoal [held by Jasper]
  • (1) Dead man's Key
  • (6) Rare Candies
  • (1) Protein
  • (1) Calcium
  • (2) X Sp. Def
  • (1) Quick Claw
  • (1) Magnet
  • (1) 50% off coupon in the Fough Place smithing weapon shop
  • (1) Flying-type move tutor coupon
http://i832.photobucket.com/albums/zz241/HarperRegion/Sprites/berrybag.png Berries:
  • (1) Yache berry
  • (1) Leppa berry
  • (1) Persim berry
http://i832.photobucket.com/albums/zz241/HarperRegion/Sprites/tmcase.png TM & HMs:
  • (1) TM73 - Thunder Wave
Mission: (if applicable)

--------------------
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X/Y FC: 5129 1837 4187
Trainer Sprite Shop
PCR || dream team
Sigs by CounterHex!

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Khaleesi
 Posted: Jul 8 2015, 08:51 AM
| Quote |


nerd hater
******
Banned
Total Posts: 934
Member No. 1506
Joined on 17-March 14.


Characters:
Elena "Ellie" Fletcher, Clare Everhart,

Awards: 2




Party pokémon

http://i832.photobucket.com/albums/zz241/HarperRegion/22-Litleo_zpse275b822.png http://i832.photobucket.com/albums/zz241/HarperRegion/Sprites/e335251.gif
Jasper

Lv. 17 Exp: 5/6
Friendliness: {||||||||||}
Original Handler: Clare Everhart ( Khaleesi )
Held Item: Charcoal
Health & Condition: Arm is injured.
Abilities:
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Moves: [ primary / secondary ]
Tackle, Leer, Ember, Work Up, Headbutt, Noble Roar, Entrainment [egg], Fire Spin [egg], Roar, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Attract, Round, Echoed Voice, Retaliate, Swagger, Sleep Talk, Substitute, Secret Power, Confide, Strength, Overheat, Flamethrower, Incinerate,
Notes:
Starter Pokemon

http://i832.photobucket.com/albums/zz241/HarperRegion/Sprites/25pikachu.png http://i832.photobucket.com/albums/zz241/HarperRegion/Sprites/e335252.gif
Beryl

Lv. 16 Exp: 2/6
Friendliness: {||||||||||}
Original Handler: Clare Everhart ( Khaleesi )
Held Item: ---
Health & Condition: Tired and battered. 1 IC day recovery.
Abilities:
Static:The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Moves: [ primary / secondary ]
Tail Whip, Thundershock, Growl, Play Nice, Quick Attack, Electro Ball, Iron Tail [tutor], Reversal [egg], Volt Tackle [egg], Thunder Bolt, Thunder, Charge Beam, Volt Switch, Thunder Wave, Wild Charge
Notes:
Received at level 10

http://i832.photobucket.com/albums/zz241/HarperRegion/Sprites/200misdreavous.png http://i832.photobucket.com/albums/zz241/HarperRegion/Sprites/e335251.gif
Amethyst

Lv. 09 Exp: 1/4
Friendliness: {||||||||||}
Original Handler: Clare Everhart ( Khaleesi )
Held Item: ---
Health & Condition: Tired and battered. 1 IC day recovery.
Abilities: Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Moves: [ primary / secondary ]
Growl, Psywave, Spite, Shadow Sneak [Egg], Nasty Plot [Egg], Shadow Ball, Nightmare
Notes:
Hatched from an Egg.
Child of Gawain and Nimue
+1 Def inheritance from Gawain

http://i832.photobucket.com/albums/zz241/HarperRegion/70-Hawlucha_zpsccd4d030.png http://i832.photobucket.com/albums/zz241/HarperRegion/Sprites/e335252.gif
Marco

Lv. 15 Exp: 0/6
Friendliness: {||||||||||}
Original Handler: Trick Murray ( NPC )
Held Item: Payapa Berry
Health & Condition: Sprained his ankle. 2 IC day recovery.
Abilities: Unburden Speed is doubled once the held item is consumed.
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle.
Moves: [ primary / secondary ]
Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Agility [Egg], Me First [Egg], Bulk Up, Brick Break, Low Sweep, Focus Blast, Rock Smash, Power-Up Punch, Aerial Ace
Notes:
Trick Murray's Rental. Has personal beef with Gallagher.
Obtained at lv.15

http://i832.photobucket.com/albums/zz241/HarperRegion/Sprites/335zangoose.png http://i832.photobucket.com/albums/zz241/HarperRegion/Sprites/e335252.gif
Zangoose

Lv. 14 Exp: 0/6
Friendliness: {||||||||||}
Original Handler: Carmen ( NPC )
Held Item: ---
Health & Condition: Arm severely injured. Knocked unconscious.
Abilities: Immunity: The Pokémon cannot be Poisoned while having this ability.
Toxic Boost: Attack stat increased by 50% when Poisoned.
Moves: [ primary / secondary ]
Scratch, Leer, Quick Attack, fury Cutter, Pursuit, Disable [Egg], Iron Tail [Egg], Roar, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Attract, Round, False Swipe, Retaliate, Swords Dance, Swagger, Sleep Talk, Substitute, Secret Power, Confide, Strength
Notes:
Stolen from Carmen, a member of the Jackdaws.
Obtained at Lv 14.
Animosity towards Clare & Caspar.

_______________________________________________________________________________

Stored pokémon

:spritehere: http://i832.photobucket.com/albums/zz241/HarperRegion/Sprites/e335252.gif / http://i832.photobucket.com/albums/zz241/HarperRegion/Sprites/e335251.gif
Species or Name

Lv. ## Exp: 0/4
Friendliness: {||||||||||}
Original Handler: --- ( --- )
Held Item: ---
Health & Condition: ---
Abilities: ---
Moves: [ primary / secondary ]
---
Notes:
---

--------------------
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- - -
X/Y FC: 5129 1837 4187
Trainer Sprite Shop
PCR || dream team
Sigs by CounterHex!

| PM || ICQ |
^
Khaleesi
 Posted: Nov 28 2015, 08:35 AM
| Quote |


nerd hater
******
Banned
Total Posts: 934
Member No. 1506
Joined on 17-March 14.


Characters:
Elena "Ellie" Fletcher, Clare Everhart,

Awards: 2




Caspar Everhart

Everhart/Eberhardt important NPCs

--------------------
user posted imageuser posted image
user posted imageuser posted image
- - -
X/Y FC: 5129 1837 4187
Trainer Sprite Shop
PCR || dream team
Sigs by CounterHex!

| PM || ICQ |
^
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