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Character Count: 101
Ml: 48 - Fml: 51 - Oth: 2
OR - 14 | R - 17 | H - 47 | G - 23

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Season: Autumn

With the cooling season of Autumn, Ice-types are starting to re-emerge from their hibernation as Ghost-, Normal-, and Flying-types swarm in the largest numbers they will all year. In comparison, wild Fire- and Bug-type populations are falling in number. The migration of Flying-types to the south in search of warmer weather has also started, as Istin City starts to re-freeze and Autumn marks the beginning of Cypwater Point's rainy season. Handlers and Rogues alike should be wary: Ghost-type powers are boosted during this season, at the cost of being more prone to their triggers.

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 Emilie Chartoire, Korosensei || C. Dunn / T. Blackwell
Carnivale
 Posted: Jul 10 2016, 06:49 PM
| Quote |


Peace and safety, friend.
*******
Background Admins/Head Mods
Total Posts: 2105
Member No. 456
Joined on 22-July 12.


Characters:
Carmen Caldwell, Lahi Sharandi, Gilen Bassett

Awards: None


Character: Emilie Chartoire
user posted image

Full Name: Emilie Chartoire
Age: 19
Gender: Female
Sexuality: Straight

Class: Order Rogue [ Guardian spy ]
Starting City: Dedrius
Patron or Trick Lord: Trictess Rosalyn Blackwell [ Councilwoman Aldys Dunn ]
Merits/Credits/Notches: Lv.09 [ 8 / 10 ]
Total Level: Lv.10 [ 1 / 10 ]
Condition: Fine
Aptitudes


Overall Appearance:
    Emilie's face is softly heart-shaped, although her chin isn't too pointy to draw much attention. Her cheekbones are high and wide, which lends a certain sense of friendliness to her smile – when she chooses to use it. This is slightly offset by her deep-set eyes. Her dark eyes are very expressive, and they also follow everything she needs to know - she never misses a detail, and her stare is quite powerful. She rarely needs to use her rather straight eyebrows to accentuate a facial expression, and thus her face generally has a calm look that belies her often-calculating intentions.

    Her dark skin is smooth and even for the most part, although her hands have a number of rough calluses and her fingernails are always short due to her habit of biting them. Her nose looks rather ordinary except for its slight crookedness from being broken, and it’s a bit small for her face, which draws more attention to her eyes. Her mouth is small and thin-lipped, but she has a very bright smile when she chooses to display it. For her, a smile is something to choose when to use, and she rarely smiles naturally - her resting expression resembles a true neutral with no stresses on any facial muscles.

    Her hair is rather short, extending only to the bottoms of her ears. Her hairline is generally straight except for a small widow's peak peeking into her forehead and emphasizing her face shape. Her face is overall proportional and pleasing to the eye, and she has most certainly used this in her work before. If someone finds her attractive, she is likely to use this to her advantage in whatever way she can. She generally doesn’t think about her own beauty or lack thereof, if only because she has seen many people get distracted by focusing too much on their own appearance.

    Her body is short but proportioned; although she still has hopes of growing taller, she has gotten accustomed to using her smaller size and slimmer figure to sneak into places where she's not supposed to go. Her posture is generally good, and she tries to refrain from crossing her arms or making other gestures that may make people think she doesn't want to interact with them.

    In terms of clothing, Emilie prefers to dress simply in her armor or in light clothes when she’s not working. She's not the kind of girl who would be caught dead in a dress, and yet she will don a costume that makes her uncomfortable for the sake of her work. The fact that her outfits do tend to be varied shows her dedication to her work as well as the way she tends to hide her personal desires behind her current persona.
Distinguishing Features:
  • Nose is slightly off-kilter due to being broken in the past
Overall Personality:
    To most people, Emilie is a reclusive person who gets the job done but doesn’t have much of a personality while she’s doing it. This, however, is simply her most commonly used persona – and the real Emilie is buried underneath layers of performance. Every move she makes is determined by careful strategy, and after years of perfecting her personas, she is able to become several people with ease: the eager new recruit who can’t wait to get started, the shy girl who can’t seem to find her way, and the sultry woman who always gets her way are only a few of her specialties.

    Although some may think she would be well suited for the stage, her style of acting is completely different from the career actor. She acts for purpose rather than for show, and she never feels the need to get flamboyant or overly dramatic. She is a rather analytical person, and she had to hone her ability to respond quickly through years of working with the Order. She prefers to know everything she can about a situation before acting, and yet her experience often prods her to act too quickly, which can be dangerous unless she can think her way out of it. This is where her personas come in handy, because she can justify a hasty move as inexperience or experience of a different sort.

    The act, she understands, is her life, and she is more than willing to defend her life. Although she is not a particular fan of pokemon battles, she enjoys whirling around the battlefield with her trademark twin daggers, slashing at anyone who opposes her. She does not hesitate to kill if she feels threatened, and feels no guilt for doing “what she had to do” to ensure her mission would be successful – even if it was just protecting her identity. She feels no need to justify her actions to others unless directly asked, and has a strong enough internal compass that she doesn’t feel the need to ask others for verification of her actions.

    When she thinks of protecting herself, she pictures the “real” Emilie, the one who does what she wants to do, but it’s been so long since she’s controlled her own life that she’s far more used to following orders. Although she’s quite confident in her own choices, she sometimes wonders what she’s fighting for, and hopes to perhaps find an answer to that in her journey. She’s ruled out several options that she’s heard a fair number of times – becoming the strongest person, conquering, having the best pokemon, etc. Her goals tend to be more pluralistic than individualistic – helping the Order is a large one, and she feels like this is a good choice because the Order gives people a place to go when they have none. She is grateful to those who have helped her, and she is not the type who would betray anyone who she sees as worthy of her helping hand.

    The Emilie who only she knows has few fears, although one major one is psychic intrusion in her mind. Her mind is a carefully guarded fortress, and she rarely if ever lets anyone in to even the most basic details of her private life. The threat of a psychic-type plumbing her mind for information about her or the Order scares her far more than getting hurt or losing a battle, and whenever she sees a psychic-type, she tends to be more guarded and hesitant than usual, often picking a personality of a recluse to go with her unfriendly demeanor. Another fear is getting a lie discovered; as such, she usually tends to underestimate her accomplishments. Three years in the Order, for example, is usually reduced to one year, and her talent with daggers is usually reduced to assassination only, eliminating the fight leading up to the killing.

    Her battling style matches her personality closely. She prefers to have a relationship with her pokemon where they trust her to give one or two short moves as an indication of her general strategy for the match. For example, when she would tell her old octillery Squirt to start with Smokescreen, that was an indication for both of her pokemon to sneak in, accomplish a goal quickly, and get out of the area before they were spotted. If she wanted Octazooka, on the other hand, she was looking to make a distraction and hold the enemy’s attention so someone else could do something. Rarely, if ever, does she make the decision to send her pokemon out with actual attacking moves and defeat a foe – although if she does, she prefers to get a battle done quickly to not waste time. She also prefers a smaller team so she can understand how their dynamics work in-depth. Additionally, she’s not afraid of sending her pokemon into dangerous situations, but she’s not reckless – she just trusts them to get the job done in the same way she trusts herself.

    Some may consider her lack of proclivity to battle unusual, but to Emilie, it’s a small part of one of her major values. Although she prefers to get involved with as many things as she can, she’s not really interested in glory. She doesn’t need to be well-known and she doesn’t care if people have ever heard her name. It makes her job easier if they haven’t, and she also doesn’t feel an internal need to be recognized or praised. A simple “Good job” and a small reward is enough to keep her going; her curiosity is often enough of a motive for her to embark on a new mission. She prefers to work behind the scenes and is fine if someone else steals the credit for something she has done. Since her work is often risky, she prefers to remain unknown, which means she’d rather not have extremely rare pokemon or pokemon who are distinguished in some way, such as being extremely strong compared to the rest. She doesn’t want to be known as “the girl with the strong/rare X” – and in fact, she’d prefer to not be known at all.

    And yet, a contradiction flares up in her personality here: on the inside, she is not nearly as disengaged as she would pretend to be. She can sometimes get overly chatty with other Order rogues, even if she’s only talking about the weather or a wild pokemon in their view, to satisfy her desire to be more social. Her job is a lonely one, and although she tends to have close and intimate relationships with her pokemon, speaking to them is a one-way conversation. She’s not the type who would speak about nothing just to hear her own voice, but sometimes her loneliness takes hold of her and she reaches out to people. It is generally in these cases when she fails a mission, because interacting with others disturbs her intense focus and distracts her from choosing the best possible solution.
History:
    Her first acting came as a child. “I’m fine” was her famous line, and she starred as the most disappointing child who ever lived in Navdia Crater, or perhaps ever. The judges were her mother and father, and neither could be described as a fan of hers. And why would they be? She never did anything well enough, and she was far too frivolous to even consider giving her any responsibility.

    Unfortunately, she was her parents’ only child, so she had no one to be compared to, for better or for worse. Her father, a blacksmith, was not home enough to interfere with her mother’s childrearing, and before long the girl believed everything she was told. She was stupid and lazy, fat and disgusting. Her efforts to help around the home were weak and her behavior was juvenile. She was a burden to her mother, and yet when her father would come home from the shop every day, she would answer his brief query about her day with “I’m fine.” She had learned it was the correct answer. Her acting simply began as following the script.

    Yet as she grew older, she observed other children and noticed the way they gained more freedom as they aged. She started to wish for freedom as well, and often associated freedom with pokemon ownership. Her father had two gurdurrs at the smithy, and her mother had several smaller pokemon around the modest-size home she grew up in, but the girl still had none. When she asked, she was told she was too lazy to take care of it, or that she’d want a disgusting species that would ruin the tiny flower patch her mother tried too hard to cultivate in the arid climate.

    But one day, she captured a sandshrew. She hadn’t even had a poke ball at the time, but she befriended it over a long period of time when she began sneaking away from home, away from the mother who now said she was growing into a lazy teenager who still had too much baby pudge to look attractive in the slightest. The sandshrew was her first friend, someone she could talk to no matter what, and its friendship empowered her to ask her mother for permission to let the pokemon in her home during a particularly nasty sandstorm.

    She had expected her mother to say no, but she hadn’t expected her mother to battle the sandshrew, her friend, and defeat him brutally. The pokemon looked hurt and betrayed, as if this was all her fault, before trudging off into the churning sands. She never saw him again. But, he had given her some courage, a spark of kindness in her life. Enough to stand up for herself and ask her mother why, what was so wrong with her, how could she do this to her own child? Her answer was a nose-breaking punch.

    The punch was the last time she would see her mother. Before her mind could even catch up with her feet, she began to run, and the last words she heard were “You can’t do that,” words she learned to hate over the years and hates to this day. But as she gained greater distance, as the footsteps chasing her slowed and finally stopped, as night fell over her first night of sleeping under the desert skies, she realized she had done something. She had taken an action and become independent. She was her own woman now, unconstrained by the past, save for the words that repeated themselves in her head. Fat. Disgusting. Lazy. Stupid. Weak. Not capable of amounting to anything.

    When she ran away, she wasn’t too fat to move a great distance without being found. She wasn’t disgusting enough to eat the body of a doduo she found on the crossroads. She wasn’t lazy and didn’t while away her life meandering through the desert. She wasn’t even stupid enough to fall for the illusions in Miramossa. And she certainly wasn’t weak enough to turn around, tail between her legs, and return to the place she had once called home.

    By the time she reached Dedrius, she had adopted a new name and a new story. Emilie Chartoire, orphaned at a young age, no memories of anything about her family. A seasoned traveler, a hardy pokemon trainer. The first person who had given her food alongside the road was part of the Order. She found them in her new home as well, and joined the ranks of those who shifted between the trees, skirting around the edges of the law.

    Her Trictess gave her two pokemon. A seviper, Severus, for the vicious nature Blackwell sensed in the girl. And an egg that hatched into a remoraid and grew into an octillery for her burgeoning skills of stealth. The two pokemon were more of a family than her parents had ever been. She was finally content, and each day brought her new skills. She began training with daggers and adopted the mannerism of carrying them around, flipping them in her hands whenever either hand was idle. It wasn’t long before she learned to use them in battle, as well.

    She killed her first man two days before her seventeenth birthday. It surprised her how easy it was to do, how little she cared about the spreading bloodstain that used to be a person. She found it enjoyable to be good at something, and the more she worked at wielding daggers, the more confident she felt in her new self and her new identity.

    In her second year in the Order, Trictess Blackwell asked her to try a stealth mission where she would impersonate someone else. Whether the Trictess knew she had lied about who she was born to, or simply sensed a talent in the young woman, Emilie was drawn to impersonation as a venomoth circles a flame. She began working on new characters, using the creativity that had once helped her endure long days in her horrid home to imagine different lives for herself. Each life got a new story, a new reason for having her two pokemon, a reason why she was on that path or road or journey.

    She had assumed she would follow this track for a long time, yet her plans were interrupted by the arrival of the Great Schism. Following in Trictess Blackwell’s footsteps, she vowed to support the Healing Circle. She quickly learned about how to work with mages, how to explain her rationale, and how to be so kind to the non-Order members that many people wouldn’t have suspected the nature of her employment. It wasn’t until she met Alexander Fitzgerald and his mime pulled her disguise from her head that she had to think on her feet and use more than her developed strategies to make him trust her. She considered it a crowning glory of sorts to manipulate the paranoid Guardian, and her success in this endeavor was sealed with a kiss in front of Blackwell’s eyes. Whereas some women say their first kiss was magical, it was instead the Trictess’ words following the kiss that gave her more opportunity than she had ever had in her life…
______________________________________________________________________________

The Player:
Name: Korosensei!
Age: 18
Time Zone: US Eastern
How did you find us? I live here
Anything Else: For aptitudes, it might be helpful to check out the threads where Emilie has appeared so far: Kicking the Collection Pan (manipulation, impulsivity, leadership/taking a role she’s uncomfortable with), Wolf in a Sheperd’s Clothing (battling style and impromptu acting), and the in-progress The Ends Justify the Means. Also, the pokemon the Trictess is talking about in the RP sample is Karma the kecleon!

______________________________________________________________________________

Items Bag:

Money: 1,525 gold
Weapon(s):
  • Magical Leaf dagger (A leaf-shaped dagger that homes in on opponent’s when thrown)
  • Ghost-type elemental dagger: Has a chance to phase through armor and attack as though the target were wearing nothing. (50/50) May also cause a wound to fester. Ghost-curse: the weapon has a chance of causing a blinding flash of negative emotions when it finds its target. Alternatively, certain weapons can imbue the user/the weapon itself with better power when it is being used to attack an opponent who is undergoing negative emotions.
Armour:
  • Scalemail
  • Grass Cloak - In normal conditions the cloak has no design and is a pale green, but when in wooded or plains conditions, the cloak will change its design to allow the wearer to blend in perfectly with the surroundings. It grants the wearer resistance to water, electric and ground moves, but is extremely flammable.
Items:
  • (1) Pokecard
  • (4) Poke Balls
  • (2) Great Balls
  • (5) Potions
  • (2) Super Potions
  • (1) Hyper Potion
  • (1) Eviolite (held by Clark)
  • (1) Lugia's Pearl (held by Tiny)
  • (1) Hard Stone (held by Littlefoot)
  • (1) Black Glasses (held by Zero)
  • (1) Razor Claw
  • (1) Rock Gem
  • (1) X Special
  • (1) Sun Stone
  • (1) White Flute
  • (1) Yellow Flute
  • (1) Coupon for a Basic Massage
  • (1) early evolution spell scroll
  • (1) Grassium Z (held by Soren)
  • (1) Fightinium Z (held by Teddy)
  • (16) Rare Candies
http://files.jcink.net/uploads/harperregion/sprites/berrybag.png Berries:
  • (2) Oran berry
  • (1) Qualot berry
http://files.jcink.net/uploads/harperregion/sprites/tmcase.png TM & HMs:
Mission: (if applicable)

--------------------
PCR
Gilen Bassett
Profile --- Travels
|-|-|-|-|-|-|
Lahi Sharandi
Profile --- Travels
|-|-|-|-|-|-|
Carmen Caldwell
Profile ---- Travels
-
user posted image user posted image user posted image
| PM || Email |
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Carnivale
 Posted: Jul 10 2016, 06:53 PM
| Quote |


Peace and safety, friend.
*******
Background Admins/Head Mods
Total Posts: 2105
Member No. 456
Joined on 22-July 12.


Characters:
Carmen Caldwell, Lahi Sharandi, Gilen Bassett

Awards: None


Party pokémon

http://files.jcink.net/uploads/harperregion/sprites/605.png http://files.jcink.net/uploads/harperregion/sprites/e335252.gif
Clark

Lv. 36 Exp: 4/10
Friendliness: {||||||||||}
Original Handler: Emilie Chartoire ( Korosensei )
Held Item: Eviolite
Health & Condition: Fine
Abilities:
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Moves: [ primary / secondary ]
Confusion, Growl, Heal Block, Miracle Eye, Psybeam, Headbutt, Imprison, Hidden Power (Fire, Weak), Simple Beam, Zen Headbutt, Psych Up, Cosmic Power [Egg], Teleport [Egg], Dark Pulse [Tutor], Signal Beam [Tutor], Psyshock, Calm Mind, Light Screen, Psychic, Reflect, Rest, Dream Eater, Trick Room, Telekinesis, Steel Wing [TM], Flash [TM]
Notes:
Starter Pokemon
Expects the following from Emilie: To be treated as an equal, To be taught about the world, Not to be recalled without an explanation

http://files.jcink.net/uploads/harperregion/sprites/215sneasel.png http://files.jcink.net/uploads/harperregion/sprites/e335251.gif
Zero

Lv. 20 Exp: 0.5/6
Friendliness: {|||||||||}
Original Handler: Johanna Murdoc ( Johanna Murdoc )
Held Item: Black Glasses
Health & Condition: Fine
Abilities:
Keen Eye: This Pokemon's accuracy cannot be lowered.
Pickpocket: When the Pokemon makes physical contact with an opponent, that opponent's item is stolen.
Moves: [ primary / secondary ]
Scratch, Leer, Taunt, Quick Attack, Feint Attack, Icy Wind, Fury Swipes, Agility, Counter [Egg], Icicle Crash [Egg], Swagger [Inherited], Protect [Inherited], Poison Jab [Inherited], Psyche Up [Inherited], Endure [Inherited], Foul Play [Inherited], Hidden Power (Psychic, Medium Weak) [Inherited], Substitute [Inherited], Swords Dance [Inherited], Mimic [Tutor], Hone Claws, Torment, Thief, Fling, Embargo, Payback, Snarl, Dark Pulse, Hail, Surf [HM], Dig [TM], Toxic [TM]
Notes:
Hatched from an Egg. Bred from Lune and Ghost in this post.
Inherited: +2 HP/Endurance
Inherited: fire-type moves are 1.5x effective; fighting-type moves are 3.5x effective
Has metallic-looking claws.

http://files.jcink.net/uploads/harperregion/sprites/321wailord.png http://files.jcink.net/uploads/harperregion/sprites/e335251.gif
Tiny

Lv. 44 Exp: 2/10
Friendliness: {||||||||||}
Original Handler: Emilie Chartoire ( Korosensei )
Held Item: Lugia’s Pearl
Health & Condition: Fine
Abilities:
Water Veil: This Pokémon cannot be Burned while having this ability.
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Moves: [ primary / secondary ]
Splash, Growl, Water Gun, Rollout, Whirlpool, Astonish, Water Pulse, Mist, Brine, Rest, Water Spout, Amnesia, Soak, Noble Roar, Heavy Slam, Aqua Ring [Egg], Thrash [Egg], Self-Destruct [Tutor], Mimic [Tutor], Zen Headbutt [Tutor], Rain Dance, Scald, Surf, Waterfall, Dive, Attract [TM], Ice Beam [TM]
Notes:
Hatched from an Egg

http://files.jcink.net/uploads/harperregion/sprites/760_zpsoiul3z3m.png http://files.jcink.net/uploads/harperregion/sprites/e335252.gif
Edward Flufferton "Teddy"

Lv. 31 Exp: 5/10
Friendliness: {||||||||||}
Original Handler: Emilie Chartoire ( Korosensei )
Held Item: Fightinium Z
Health & Condition: Fine
Abilities:
Fluffy: Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. Opponents in S.O.S. Battles are more likely to call for help.
Moves: [ primary / secondary ]
Tackle, Leer, Bide, Baby-Doll Eyes, Brutal Swing, Flail, Payback, Bind, Take Down, Ice Punch [Egg], Stomping Tantrum [Egg], Bulk Up, Brick Break, Low Sweep, Focus Blast, Dragon Claw [TM], Aerial Ace [TM]
Notes:
Befriended at level 27.
Was the alpha-Stufful to a caged group of Stuffuls.
Likes to give murder-hugs

Understands force behind his hugs

http://files.jcink.net/uploads/harperregion/sprites/546.png http://files.jcink.net/uploads/harperregion/sprites/e335252.gif
Soren

Lv. 28 Exp: 2/8
Friendliness: {||||||||||}
Original Handler: Kiala Stone ( Mega )
Held Item: Grassium Z
Health & Condition: Fine
Abilities:
Prankster: Status category moves have their Speed Priority increased by 1. Moves increased by this that are used on Dark-type opponents will fail.
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Moves: [ primary / secondary ]
Absorb, Fairy Wind, Growth, Leech Seed, Stun Spore, Mega Drain, Cotton Spore, Razor Leaf, Poison Powder, Giga Drain, Charm, Cotton Guard [20%], Beat Up [Egg], Natural Gift [Egg], Tailwind [Tutor], Solar Beam, Energy Ball, Grass Knot, Dazzling Gleam, Toxic [TM], Sunny Day [TM], Taunt [TM]
Notes:
Ubiq catch, Jan 2017
Scrappy and aggressive
Traded to Emilie at level 14

http://files.jcink.net/uploads/harperregion/sprites/132ditto.png
Echo

Lv. 12 Exp: 0/4
Friendliness: {||||||||||}
Original Handler: Charlie Evergreen ( NPC )
Held Item: ---
Health & Condition: Scared, but physically fine
Abilities:
Limber: The Pokémon cannot be Paralysed while having this ability.
Imposter: When sent into battle, the Pokémon automatically transforms into a random opponent that is on the field.
Moves: [ primary / secondary ]
Transform
Notes:
Stolen from Charlie Evergreen upon his murder
Befriended by Emilie Chartoire at level 10
Emilie’s level 1-5 freeform catch
Will also answer to Pudding

_______________________________________________________________________________

Stored pokémon

http://files.jcink.net/uploads/harperregion/sprites/x_and_y/Amaura.png http://files.jcink.net/uploads/harperregion/sprites/e335252.gif
Littlefoot

Lv. 09 Exp: 0.5/4
Friendliness: {||||||||||}
Original Handler: Emilie Chartoire ( Korosensei )
Held Item: Hard Stone
Health & Condition: Fine
Abilities:
Refrigerate: Increases the power of Normal-type moves by 30%. It then changes those moves to Ice-type.
Snow Warning: Hailstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
Moves: [ primary / secondary ]
Growl, Powder Snow, Thunder Wave, Magnet Rise [Egg], Mirror Coat [Egg], Stealth Rock [Tutor], Water Pulse [Tutor], Sandstorm, Rock Tomb, Rock Polish, Stone Edge, Rock Slide
Notes:
Hatched from an egg
Received from Grand Festival 2016 Popper

http://files.jcink.net/uploads/harperregion/sprites/alolan_dugtrio.png http://files.jcink.net/uploads/harperregion/sprites/e335252.gif
Rick

Lv. 26 Exp: 4.5/10
Friendliness: {||||||||||}
Original Handler: Alexander Fitzgerald ( Korosensei )
Held Item: ---
Health & Condition: Fine
Abilities:
Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm.
Tangling Hair: Lowers opponent's Speed by 1 stage when the opponent makes physical contact with the Pokémon.
Moves: [ primary / secondary ]
Sand Tomb, Rototiller, Night Slash, Tri Attack, Sand Attack, Metal Claw, Growl, Astonish, Mud-Slap, Magnitude, Bulldoze, Sucker Punch, Mud Bomb, Pursuit [Egg], Beat Up [Egg], Earth Power [Tutor], Earthquake, Dig, Bulldoze, Protect [TM], Aerial Ace [TM] (mod note: ????????????), Swagger [TM]
Notes:
Purchased from the Pokemon Shoppe at Level 5
+1 Spd.
+1 HP. (vitamin)
Traded to Tybalt at level 5; traded to Marie at level 9
Form-changed by the Region's Mages with the new update
Traded to Emilie at level 18
Evolved here.

--------------------
PCR
Gilen Bassett
Profile --- Travels
|-|-|-|-|-|-|
Lahi Sharandi
Profile --- Travels
|-|-|-|-|-|-|
Carmen Caldwell
Profile ---- Travels
-
user posted image user posted image user posted image
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Korosensei
 Posted: Jul 10 2016, 10:13 PM
| Quote |


Stupidface McNoctowl
*******
Background Mods
Total Posts: 1609
Member No. 1923
Joined on 24-February 15.


Characters:
Alexander Fitzgerald | Emilie Chartoire

Awards: 5




Pokemon At A Glance

Clark


Echo


Littlefoot


Soren


Edward Flufferton "Teddy"


Tiny


Zero

--------------------

user posted image


Past Characters


Korosensei's Post Count Rewards
Caledonia picture by August! Alexander and Casper sprites by Mackay!
| PM || Email || ICQ |
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Korosensei
 Posted: Jul 15 2016, 09:30 AM
| Quote |


Stupidface McNoctowl
*******
Background Mods
Total Posts: 1609
Member No. 1923
Joined on 24-February 15.


Characters:
Alexander Fitzgerald | Emilie Chartoire

Awards: 5




Pokemon In Depth

Clark http://files.jcink.net/uploads/harperregion/sprites/605.png


Echo http://files.jcink.net/uploads/harperregion/sprites/132ditto.png


Littlefoot http://files.jcink.net/uploads/harperregion/sprites/x_and_y/Amaura.png


Soren http://files.jcink.net/uploads/harperregion/sprites/546.png


Edward Flufferton "Teddy" http://files.jcink.net/uploads/harperregion/sprites/760_zpsoiul3z3m.png


Tiny http://files.jcink.net/uploads/harperregion/sprites/321wailord.png


Zero http://files.jcink.net/uploads/harperregion/sprites/215sneasel.png


Thanks to Metronome for the template!

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user posted image


Past Characters


Korosensei's Post Count Rewards
Caledonia picture by August! Alexander and Casper sprites by Mackay!
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Korosensei
 Posted: Sep 26 2017, 03:45 PM
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Stupidface McNoctowl
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Total Posts: 1609
Member No. 1923
Joined on 24-February 15.


Characters:
Alexander Fitzgerald | Emilie Chartoire

Awards: 5




Important NPCs for Emilie

Order Members in Dedrius
These Order members were invented by me to play various roles in Emilie's Travels and freeforms. For more information about the Guardian Atwood system, check here.

Caroline Summers - "Guardian Atwood"


NPC Pokemon
These are pokemon with defined profiles who Emilie has met and/or worked with before.

Severus


Squirt

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Past Characters


Korosensei's Post Count Rewards
Caledonia picture by August! Alexander and Casper sprites by Mackay!
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Skin designed by Daniel of Outline. Gen 6 Pokemon sprites from Smogon. Gen 7 Pokemon sprites from smogon.