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Character Count: 101
Ml: 48 - Fml: 51 - Oth: 2
OR - 14 | R - 17 | H - 47 | G - 23

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Season: Autumn

With the cooling season of Autumn, Ice-types are starting to re-emerge from their hibernation as Ghost-, Normal-, and Flying-types swarm in the largest numbers they will all year. In comparison, wild Fire- and Bug-type populations are falling in number. The migration of Flying-types to the south in search of warmer weather has also started, as Istin City starts to re-freeze and Autumn marks the beginning of Cypwater Point's rainy season. Handlers and Rogues alike should be wary: Ghost-type powers are boosted during this season, at the cost of being more prone to their triggers.

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 Seze Cal, Slondermins || Rogue
Korosensei
 Posted: Apr 14 2017, 06:20 PM
| Quote |


Stupidface McNoctowl
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Background Mods
Total Posts: 1614
Member No. 1923
Joined on 24-February 15.


Characters:
Alexander Fitzgerald | Emilie Chartoire

Awards: 5




Character: Seze Cal

Full Name: Seze ('say-zay') Cal; The Coronet
Age: 47
Gender: Female
Sexuality: Heterosexual but too old for that nonsense

Class: Rogue
Starting City: Maritime Industrial Park
Patron or Trick Lord: N/A
Notches: Lv.01 [ 4.7 / 5 ]
Total Level: Lv.01 [ 4.7 / 5 ]
Condition: Fine
Aptitudes


Overall Appearance:
    user posted image
    Young Seze (age 24)
    Seze as The Coronet (age 38)


    Seze is a waif of a woman, a small little slip who could dissolve into a crowd or a shadowy alley like a leaf on the wind. She barely tops five feet and is just thick enough in body to make someone think twice about messing with her. It doesn't take a sharp eye to notice the ropy muscles that lace her flesh, but in a region rife with blacksmiths, warriors, and various other craftsmen, a middle-aged woman built like a fighter isn't entirely out of place. Seze is lean and strong, and she navigates the world with a mixture of paranoia and self-assurance. She doesn't stand out much in a crowd, not in Harper's rich genepool. Her hair- once a luminous, rich gold that caught the eye even with its brunette streaks- is a dull sandy blonde, hazy with gray at her temples. Her dark blue eyes are still bright and quick to catch details, and her facial features are dainty and unremarkable, marred only by a faded smattering of freckles across her nose and cheeks. Seze's once smooth skin is now wrinkled around the corners of her eyes, her mouth, and her weathered, scarred hands. It's hard to tell whether her tan complexion is genetic or a result of sun exposure, although judging from her lack of excessive wrinkles for her age, it's likely the former.

    The woman is a veteran when it comes to going about unnoticed. She knows better than to wear black- it stands out in a crowd (it's not a common color for leather) and it's no better at hiding in the shadows than brown- and as such she dons the common, easy-to-pass-over variety of tan leathers. Her armor is made of good quality but scuffed in such a way to look slightly worn and to deflect the stray, curious gaze. Her outfits change depending on the region and culture she finds herself in, and Seze can rarely be found in anything that doesn't blend right into the crowd. She knows how to look like a local.

    Her tools of the trade- blades, poisons, what have you- are always tucked out of sight, hidden just under flaps of a cloak or in a deep pocket. She can reach what she needs with ease and finesse, but the weapons and tools aren't readily apparent upon first inspection.
Distinguishing Features:
  • None
Overall Personality:
    Seze is not a woman who angers easily; it's a by-product of a lifetime learning to blend in. The prideful hotheads were always easy to spot, and always lodged themselves in memory, and so Seze made a point to discard any scrap of ego she had. It was a much more difficult task when she was young-blooded and eager to prove herself, but in her advancing age and experience Seze has long since learned that survival is the most important thing that she has. Every aspect of her life orbits around that singular, self-imposed edict: do anything to survive. There's no room for pride or vanity in that sort of lifestyle.

    It's made her paranoid. She lives life as if she's always being watched and always being tailed, even if she knows she isn't. Her skills of observation are constant at work- Seze is the kind of woman who'll notice a hundred different details during a stroll through the market and proceed to over-analyze every single one. She gives false names to vendors (she doesn't even buy all of her goods at one stall and instead spreads herself out to make transactions less notable) and never stays in one place for too long. Her tabs are always paid promptly, she never puts up a fuss, and she keeps her head down. Seze is not an immoral woman, but it will take more than appealing to her empathy to get her to aid someone in trouble. After all, if she gets tangled up in some sort of nonsense then she'll likely be remembered later by someone down the line.

    Seze's lifestyle up until Harper involved espionage and assassination, when it was called for, and she preferred to strike from a distance. Bows required aiming, and the strings made noise when pulled taut. But throwing knives could be tossed quickly, accurately, and from the next roof over if she put enough 'oomph' into it; over thirty years of practice have given the woman deadly aim and even deadlier reflexes, helped along by her slight frame and agile movements. Seze's strength, although surprising for a person of her size, is not geared towards picking up heavy objects. Her muscles put power behind her thrown daggers and allow her to put herself onto rooftops without struggling, but to ask her to pick up a shield would be to make a monumental request of the rogue. She can use a pair of short swords, or hand-to-hand, in close combat, but rarely are her longer blades built for any sort of sustained combat. If a foe is close enough to force her into melee, then Seze is already looking for ways to bail.

    It was only upon her arrival in Harper that Seze realized exactly how much being an assassin was her life. She has no other skills beyond what she's had to learn for her profession, and every waking hour was dedicated to the job. She doesn't know what sorts of things she likes or dislikes, she has no hobbies, and she certainly has no other talents besides slipping away, throwing knives, and killing people. This revelation has left the woman floundering. She feels too old to learn anything new, but she's too leery of being found to return to her old life; all in all, Seze has no idea how she's going to support herself besides stealing. She's a woman shaped by her monarch, and without him the picture she's not sure who she is anymore.
History:
    (Please note that I have permission from Rosalie to have Seze originate from a far off country.)

    Seze Cal was born and raised in the multi-island empire of Cordeth, so far to the east that it doesn't even register on Harper's radar. It was an imperialistic country that asserted its will with the undercurrents of fear among the populace. Each of Cordeth's six islands was home to a unique culture and had its own laws, but the decrees made by the Emperor stretched to every border and to every citizen. For the most part the people were allowed to live their lives as they wished and were even given the option to ridicule their government, should they choose to do so. It was an illusion of freedom. Elected officials won their posts in rigged elections, and protests were calmed with false promises, empty gestures, and scandalous news meant to distract the angry masses from the true issues. Dissenters deemed to be a genuine threat to the crown disappeared without a trace- or were found killed in their homes, always marked by an assassin. Cordeth was a country held in place under an iron fist disguised as an open hand.

    Seze was the only daughter of Terka and Lar Cal, both peasants scraping a life together in Cordeth's capital city of Eshax. Seze was a bright child with an eye for detail, and she enjoyed haunting the local market to watch the boats come in to port. She made no attempts to hide her cleverness and was eventually discovered by one of the emperor's agents (who was masquerading as a merchant at the time). Her family received a notice from the palace when Seze turned ten; if they gave their daughter to the services of the crown, they could live the rest of their lives in safety and material comfort. It was a decision that Terka and Lar found surprisingly difficult to make. They had never been fans of their spider's lair of an empire, but they also knew how that empire operated. If they refused the offer they would end up dead or arrested, and Seze would belong to the emperor anyway. They could ship her off into hiding, but the palace had talented spies of their own. She would be found.

    Seze knew all of this- well, she knew that it would be bad to refuse, and as children are wont to do, she didn't fully comprehend the life she was about to enter. To her, it was going to be an adventure, and her parents would be better off with the rewards the crown would give in exchange. She begged and pleaded to be allowed to go, and sure enough, her parents relented (which, Seze realized years later, had nothing to do with her begging and everything to do with the fear of refusal). The girl had a whole year to prepare for what lie ahead and to make final goodbyes to her small family and her friends. When she turned eleven, a palace official arrived at their door with two magnificent carriages parked right outside in the narrow, dirty street. One took Seze to the palace grounds. The other presumably took her parents to their new house in the nicer part of the city. It was the last time she ever saw her family in person.

    The empire put her into a good school with other 'donated' children. Seze made a few good friends, particularly with a clever street boy named Dirigo. She enjoyed learning a great deal but ran into her first snags not even a month in. A professor of history began to lecture on events that Seze knew had gone differently, and her efforts to correct her teacher were met with a swift smack to the mouth and an angry glare. She was not one to be so easily deterred, but several other attempts to reason with the man over the next few days ended similarly. It began to dawn on Seze that this new history, a history that favored their government in its versions, was being taught to them on purpose. She learned to shut up and mime the answers, but in the dark of the night when everyone was asleep, she recited reality to herself.

    This was how she viewed her education going forward: with a grain of salt and a critical mind. Dirigo seemed to love it, no doubt because he had come from an orphaned street existence with nothing but gang life to look forward to, and soon he was rivaling Seze as a top student. As a child she had plenty of pride, and the two entered into a good-natured battle of grades. They were both hailed as dedicated savants of the crown, a pinnacle of the emperor's new education, but really both Seze and Dirigo were just trying to one up each other.

    When they turned thirteen they began combat training. It was simple at first, basic blocks and strikes that any self-defense instructor would teach, but as months turned into years and more class time turned to weapons time, Seze began to take notice of what she was learning. She and the other students had all picked weapons of choice (for her, it was the light throwing daggers) and they practiced on human-shaped targets. One class even spent the session instructing them on how to get about unseen and unheard, and it was this class that lit the light bulb for Seze. These skills were being imparted to them for a purpose. She was fourteen and thought herself wiser than she was, but even then she didn't make the connection to assassin. She thought spies, maybe, and that prospect was daunting enough.

    By the time her sixteenth birthday rolled around Seze was convinced that the empire was trying to weed them out through sheer exhaustion. Only half of her days were being dedicated to the classroom and yet she had as much work than she would if she attended full days; weapons and fitness training, likewise, left her bone-weary at the end of every day. Yet still there were chores to do and, thanks to her age, a new apprenticeship to enter. Seze learned to take naps whenever she got the time. She used brooms to practice her combat training while she swept, and she went over math equations and botany facts in her head while she ran messages across the city. The true objective of her messenger job was to act as the eyes and ears of the crown, and it was here that Seze's attention to detail gave her an edge. She picked up easily on what looked suspicious and paid attention only to what appeared important rather than scrutinizing everything she heard. It freed up her mind to multitask her classwork while she was out and about in the city.

    To add even more work onto the students' plates (her original class of fifty-two had dwindled to a dozen by this point) each was given a Pokemon egg to hatch. This Pokemon, they were told, would be their companion until it either died of old age or perished in the field, and they had to figure out how to best use whatever species they got. Seze took her egg with reverence- her family had never had a pokemon, unless you counted the street growlithes and meowths they would sometimes feed- and prayed that it would be something amazing. She imagined a sneasel, or a dragon of some sort, or a ditto (she was really hopeful, okay) and she gladly lost precious sleep to fuss over her egg. When it was time for it to hatch, Seze began to make excuses to get out of class (in hindsight, the professors likely knew why). She wanted to be there when the pokemon came out. She wanted to be the first thing it saw.

    She was. It hatched late one night as Seze was lying down to sleep. The crack of the eggshell drew her to her feet like a firework, and she made it to the egg in time to see a long, spindly coil covered in goo burst into the air, tipped with what looked like a yellow blade. Over the next hour a small seviper wound its way free of the egg and, goo or not, Seze cradled the hatchling in her arms and went to sleep with it there.

    It wasn't quite the pokemon she had been hoping for, but the seviper grew on her. 'It' was a 'he', whom she dubbed Talon, and Talon proved to be an excellent companion. He was fast, sly, and good at keeping to the shadows. Dirigo's new companion was, funnily enough, a young zangoose, and the two friends joked about how it was a sign that they would someday kill each other.

    Seze turned eighteen. The letters back and forth to her parents, which had dwindled over the years since her new life began, stopped completely; Seze found that she was not as distressed about that as she should have been, and it didn't sit well with her. Although she was still skeptical of what the crown did, she was nonetheless a product of her tailored upbringing. She wanted to be a part of something big, to be someone important, and limited contact with her family for seven years had caused her to disassociate with them. Seze wasn't surprised when she and Dirigo were pulled into their headmaster's office (a headmaster who was, it turned out, the governor of Eshax) alongside a tall girl named Alesha and informed of their new duties. They were at the top of the class, the governor explained. It was their job, from now on, to carry out the will of the crown. It was unpleasant work and the emperor hated having to do it, but enemies lurked everywhere and needed to be eliminated. For national security purposes, to keep the people safe.

    Most of these enemies would be members of the middle- or upper-class castes, and they would have to leave behind some sign at each scene to indicate whose orders they acted on. Each one of them was paired with a senior assassin, and Seze couldn't help but notice the smile on Dirigo's face as they filed out of the governor's office. He'd been a street urchin, cast aside and stomped on by the wealthier folk. She had a feeling that he wasn't going to lose an ounce of sleep over these jobs.

    Seze herself was paired with a woman in her thirties, a seasoned assassin who had earned a code name and was known only as the Scepter. Her calling card was subtle, but it had come to be associated with the emperor over the years; Scepter beat her victims' skulls in with a blunt object, always an object the victim owned and always something that could be swung with one hand. She was a brusque woman who believed in trial and error as a teaching method, and Seze's first kill was thrust onto her ten minutes before she had to make it. It was a rising politician, a man truly of the people, and he had a real chance of beating the empire's selected candidate for the same role. Seze entered his bedroom with Scepter waiting outside and tried to consider how she'd do this. A part of her wanted to run. She had heard of her target before and she liked him, thought the government could use more politicians of his caliber, and here she was, contemplating his murder.

    The empire liked its symbolism. The hilt of her dagger was decorated with the image of a crown. Seze stood over the man's sleeping form, pulled the blade, and plunged it down before she could change her mind. It went through his throat and into the mattress.

    He woke with a gurgling yell and flailed wildly, hitting Seze squarely in the eye. She fell backwards into a night table, knocking it over. The man's wife woke and began to scream shrilly while Seze struggled to her feet and the politician clawed at his throat, his movements getting weaker very rapidly. For a moment Seze froze, unsure of whether she should just bail or not, but Scepter solved her dilemma. The older woman slid in through the window, grabbed the politician's sheathed sword by the door, and beat the wife's head in with it. Once both victims stopped moving Scepter tossed her weapon onto the floor and faced her student with nothing but mild disinterest on her face.

    "No witnesses, no collateral damage."

    She said nothing else. They both left the bed in a bloody mess, and Seze didn't sleep that night.

    But she learned. Talon's venom could be manipulated, made into a poison so potent that it would kill its victim almost instantly. The palace's apothecary was more than happy to supply her with finished product once he knew what it was for- and if she supplied the seviper venom. Once Seze coated her blades with the poison her victims stopped fighting at all, and they usually perished once she stabbed them through the throat. Her calling card was not nearly so subtle as most, but it was effective, and it struck fear so deeply that she was never told to change. It gave her a strange sort of glee, too, for her symbolism was double-edged. She always used a crown-hilted dagger, an obvious symbol of the empire, coated in venom. At first she sneaked into bedrooms and pinned her victims to the mattress, but not all jobs could be done at night. She began using her knife throwing to her advantage and killed marks in the street with a quick toss from the shadows, always aimed at the neck.

    She was twenty-one when she was cut loose from Scepter and made into her own, fully-acting assassin, and her code name was fitting- the Coronet. Seze knew it was for the crown on the daggers she used, but she fancied another meaning. The coronet decided who was noble and who was not, and in making kills, she did the same.

    This was her life for over two decades. She killed who she was commanded to, never seen, never leaving any witnesses. Talon was used as a faithful companion and a supplier of venom, unlike Dirigo's zangoose. Seze's old friend had also graduated and been dubbed the Nightbeast, named because he had specifically trained his pokemon to do the killing (she was fond of gutting people in public and leaving them to bleed out). They stayed friends, and made a point to have drinks once or twice a week, but social visits were otherwise rare.

    Seze was forty-five when everything came to a head.

    The empire was getting more turbulent every day. The scheming nobles were no longer the only ones on the kill list; eventually it was middle-class dissenters, leaders of protests and movements, and, once, an entire block of peasants who were plotting a revolt. Seze and two other assassins had worked that job in tandem. Seze carried out every order with silent obedience, but each one bothered her more and more. She could understand the empire's methods even if she disagreed with them, but now? Now they were openly trying to subjugate the populace. Fear was no longer working, and a country that had historically allowed protest and free speaking (even if it was just to placate people) was now punishing those very acts. When her parents were killed in a fiery rebellion between people and guards, Seze's distress was not so much in their deaths as it was the knowledge that either side could have been at fault for it.

    This is what they made me, she thought that night, trying to remember what her mother and father had looked like. I care more about what the palace is doing than I do about my parents. I never even visited, and I was allowed to, once I graduated. I don't like killing these people, but I do it anyway. How is this right? In any other life, I'd be one of the victims.

    It was time, then. It wasn't like she had anything to protect.

    A week later, most of the emperor's assassins were sent out in a mass sweep of Eshax. Killing outspoken leaders had served only to make those leaders into martyrs, which had driven the masses forward even more. Everything was at a boiling point. And so the emperor, in his delusions of power, gave a simple order: one in three households in the capital, with a focus on the lower class, would lose a family member. Every victim was to be under the age of ten. Only a few specific nobles, those known to be siding with the people, would be affected.

    Seze donned her traveling gear, including a small pack, and set out with Talon. They hit the city, but their victims were not the children of angry protesters. By sun up thirty of the emperor's assassins lay dead in the street, each with a crown-hilted dagger buried in their necks.

    Dirigo caught her at the border. She was staying overnight in a seaside inn, checked in under a false name and making for the tradelands to the west. She should have known that the Nightbeast would track her down eventually. He had always loved his job, eerily so. She'd always remember their conversation, the night he slid into her window, his zangoose on his heels.

    "They were children, Dirigo. It was wrong. The palace is out of control."

    "You're a traitor. They raised us, gave us shelter when we had none, and this is how you repay them?

    "Gave you shelter, maybe. I had a family, and they only gave me up because they were given no other choice. What about you? I know you hate the nobles, but why the peasants? They're your people."

    "Ha! Peasants kicked me aside when I begged for scraps, chastising me for trying to take what little they had. They actively chased me off. They were worse than the nobles."

    "I'm sorry they turned you into this. I enjoyed our friendship, Dirigo- sorry, Nightbeast. I don't see Dirigo in you anymore."


    As Seze had guessed, the conversation was meant to be a distraction. Dirigo's zangoose leaped at her suddenly, claws gleaming in the light from the open window, but she had forgotten about Talon. Talon, the seviper who never helped Seze with her work, who always stayed out of sight, who was so rarely remembered that many of Seze's comrades forgot she even had a pokemon. He met the zangoose halfway and coiled his body around her, tangling her claws and sinking his fangs into her side. Seze made a scramble for the window and Dirigo tried to follow, but decades of allowing his pokemon to do the assassin work had left him rusty. He was not nearly so quick, and Seze was on the inn's roof before he could even grab her.

    She heard, rather than saw, the ripping of flesh as the zangoose tore herself free from Talon. Her seviper was dead, and she could mourn him later. He had been old, and this was a fitting way for him to go. Seze kept to the roofs and left the city, far more worried about Dirigo's zangoose than she was about him.

    She got her boat, albeit in another town, and went west as quickly as she could. She always used a different name, a different accent (some poorly and some not so poorly) and she always asked the same question in every town: Did you hear the news out of Cordeth? She was already a legend, a spy turned rogue and the new martyr for the rebellion, but it wasn't why she asked. Seze needed to know when she was far enough from her old home to start feeling safe again. She needed to go where Cordeth and its intrigue had never been heard of.

    Eventually the answers to her question turned into "Not recently, I heard they had troubles," "That's so far away!" and, finally, "Where's that?" Still she pushed on, haunted by every shadow, expecting to see a telltale red zigzag against white fur. Dirigo would follow her. The emperor wouldn't allow her such an easy escape.

    The boat landed in Harper just one month after Seze's forty-seventh birthday. She was weary of travel, and there was only so far she could go before she started heading back home. It was time to stop running.
______________________________________________________________________________

The Player:
Name: Slondermins/Slendy
Age: 535
Time Zone: Eastern
How did you find us? A hole in the time-space continuum
Referrer: I just told you. ^
Anything Else: I'm terrible.

______________________________________________________________________________

Items Bag:

Money: 780g
Weapon(s):
  • Dual daggers
  • (1) Set of 3 Throwing Knives
  • (3) Ground-type throwing knives - blunt, but deals more damage than it would appear, and has a chance to upset the opponent's balance for several seconds after the blow.
Armour:
  • Leather armor
  • (1) Normal-type belt: A seemingly normal belt that grants the user protection from ghost-type attacks and weapons. It increases the wearer's endurance and deflects attention from the wearer.
Items:
  • (1) Pokecard
    • Upgrade: Dowsing for hidden items nearby
    • Upgrade: Locates berry trees (not type-specific)
  • (5) Pokeballs
  • (4) Heal Balls
  • (3) Potions
  • (2) Rare Candies
  • (1) Super Candy
  • (2) Ghostium Z
  • (1) Darkinium Z
  • (1) Electrium Z
  • (1) Ground-type attracting incense
  • (1) Poison-Type MTC
  • (2) Carbos
  • (1) Lockpicking Kit
  • (1) early evolution spell scroll
  • (1) Psychic amulet
http://files.jcink.net/uploads/harperregion/sprites/berrybag.png Berries:
  • (1) Oran berry
  • (1) Cheri berry
  • (1) Qualot berry
http://files.jcink.net/uploads/harperregion/sprites/tmcase.png TM & HMs:
  • (1) TM 05 - Roar
  • (1) TM 06 - Toxic
  • (1) TM 10 - Hidden Power
  • (1) TM 13 - Ice Beam
  • (1) TM 86 - Grass Knot
Mission: (if applicable)

--------------------

user posted image


Past Characters


Korosensei's Post Count Rewards
Caledonia picture by August! Alexander and Casper sprites by Mackay!
| PM || Email || ICQ |
^
Korosensei
 Posted: Apr 14 2017, 06:23 PM
| Quote |


Stupidface McNoctowl
*******
Background Mods
Total Posts: 1614
Member No. 1923
Joined on 24-February 15.


Characters:
Alexander Fitzgerald | Emilie Chartoire

Awards: 5




Party pokémon

http://files.jcink.net/uploads/harperregion/sprites/x_and_y/Inkay.png http://files.jcink.net/uploads/harperregion/sprites/e335252.gif
Rhamantus

Lv. 05 Exp: 0.5/4
Friendliness: {||||||||||}
Original Handler: Seze Cal ( Slondermins )
Held Item: ---
Health & Condition: Fine
Abilities:
Suction Cups: Negates moves that force switching out.
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Moves: [ primary / secondary ]
Tackle, Peck, Constrict, Reflect, Camouflage [Egg], Destiny Bond [Egg], Calm Mind, Light Screen, Psychic, Rest, Trick Room
Notes:
Starter Pokemon

http://files.jcink.net/uploads/harperregion/sprites/172pichu.png http://files.jcink.net/uploads/harperregion/sprites/e335251.gif
Tishembra

Lv. 05 Exp: 0/4
Friendliness: {||||||||||}
Original Handler: Seze Cal ( Slondermins )
Held Item: ---
Health & Condition: Fine
Abilities:
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Moves: [ primary / secondary ]
Thundershock, Charm, Tail Whip, Wish [Egg], Electric Terrain [Egg], Thunderbolt, Thunder, Charge Beam, Volt Switch, Thunder Wave, Wild Charge
Notes:
Ubiq Catch, June '17
Caught at Level 5

http://files.jcink.net/uploads/harperregion/sprites/eggsprite.png http://files.jcink.net/uploads/harperregion/sprites/e335252.gif / http://files.jcink.net/uploads/harperregion/sprites/e335251.gif
Egg

Lv. 01 Exp: 0/4
Friendliness: {||||||||||}
Original Handler: --- ( --- )
Held Item: ---
Health & Condition: Fine
Abilities: ---
Moves: [ primary / secondary ]
---
Notes:
Hatched from an Egg

http://files.jcink.net/uploads/harperregion/sprites/352kecleon.png http://files.jcink.net/uploads/harperregion/sprites/e335251.gif
Karma

Lv. 18 Exp: 4.5/8
Friendliness: {||||||||||}
Original Handler: Alexander Fitzgerald ( Korosensei )
Held Item: ---
Health & Condition: Fine.
Abilities:
Color Change: This Pokémon’s type becomes the type of the last damaging move which hit it.
Protean: Before the Pokémon uses a move, it becomes a pure Pokémon of that type.
Moves: [ primary / secondary ]
Synchronoise, Ancient Power, Thief, Tail Whip, Astonish, Lick, Scratch, Bind, Shadow Sneak, Feint, Fury Swipes, Feint Attack, Psybeam, Dizzy Punch [egg], Fake Out [egg], Aqua Tail [Tutor], Mud Slap [Tutor], Hidden Power (Fairy, Medium), Protect, Frustration, Return, Double Team, Facade, Attract, Round, Retaliate, Flash, Psych Up, Swagger, Sleep Talk, Substitute, Secret Power, Confide, Cut, Strength, Thunder [TM], Rain Dance [TM], Stealth Rock [TM], Toxic [TM], Sunny Day [TM], Grass Knot [TM]
Notes:
Hatched from an Egg
Traded to Eryn Norwood at Lv. 3, then to Emilie Chartoire.

_______________________________________________________________________________

Stored pokémon

:spritehere: http://files.jcink.net/uploads/harperregion/sprites/e335252.gif / http://files.jcink.net/uploads/harperregion/sprites/e335251.gif
Species or Name

Lv. ## Exp: 0/4
Friendliness: {||||||||||}
Original Handler: --- ( --- )
Held Item: ---
Health & Condition: ---
Abilities: ---
Moves: [ primary / secondary ]
---
Notes:
---

--------------------

user posted image


Past Characters


Korosensei's Post Count Rewards
Caledonia picture by August! Alexander and Casper sprites by Mackay!
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PokéFiends Living the Dream: a Pokemon RPG Mutant Revolution Online BTM affiliates Pokemon: Forever Forgotten


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Skin designed by Daniel of Outline. Gen 6 Pokemon sprites from Smogon. Gen 7 Pokemon sprites from smogon.