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 Silas Arington, Guardain || Councilman Lindsay
Korosensei
 Posted: Jul 1 2017, 09:00 PM
| Quote |


Stupidface McNoctowl
*******
Background Mods
Total Posts: 1615
Member No. 1923
Joined on 24-February 15.


Characters:
Alexander Fitzgerald | Emilie Chartoire

Awards: 5




Character: Silas Arington

Full Name: Silas Arington
Age: 20
Gender: Male
Sexuality: Asexual

Class: Guardian
Starting City: Istin City
Patron or Trick Lord: Councilman Matthais Lindsey
Merits: Lv.01 [ 0.7 / 5 ]
Total Level: Lv.01 [ 0.7 / 5 ]
Condition: For 6 travel posts or 2 open freeforms, he suddenly feels lighter than he normally does. With a strong breeze, he might be blown away. Careful - his weight is half of what it was before!
Aptitudes


Overall Appearance:
    Silas is like the ocean. His appearance has never been at the forefront of his mind and he can't be considered attractive by any conventional means, but there is something about him that tugs others in. His eyes are too small, his nose is too big, but there is something about Silas' rough-and-tumble aura that makes him...interesting, at the very least. His chiseled jawline and noble poise certainly contribute to that, combined with the spark of wildness in his eyes. Silas has a tenacious, spontaneous ambiance often identified with the ocean, but amidst the other intrepid youth of his generation, he may as well be another face in the crowd.

    Not one to care for outward looks, it's no surprise that Silas' hair perpetually seems as if he's just rolled out of bed. He gives it just the minimum amount of care to be socially acceptable, and sometimes not even that when he doesn't have business outside. On assassination jobs, where a different style might be necessary to remain disguised, he views it as more of an impediment than anything. Sandy blonde in color, it resembles the sand beside an ocean shore. It reaches scarcely past the nape of his neck, being roughly chopped off when it grows any longer. Silas is very practical about his hair, seldom treating it as something to luxuriate.

    Overall, Silas is quite nonchalant about his image. When first meeting him, some of the keener folks may distinguish that there is something odd about him, outside his charismatic air, but others will simply pass him by. What really draws others in is his eyes. There is a glassy quality to them as if they were newly-polished sapphires. This unfocused look can be disconcerting when he is addressing someone and makes him look absent-minded when he is, in truth, absorbing everything about the situation around him. Silas's eyes have fleeting moments of clarity when they become pointed and focused, usually when he plunges himself into an activity he has a great interest in, enrapturing anyone paying close enough attention.

    Silas's eyes are his defining feature, as the shade of vivid blue he possesses is almost unnatural. As an assassin, however, he has to do his best to avoid attention and therefore has a habit of averting his eyes. Despite the hardships he's undergone through the years, Silas has always been taught to keep a natural, noble poise, which makes his lean figure seem less a result of unhealthiness but rather the end result of years of hard, purposeful training. Though Silas is by no means weak, he certainly isn't as strong as his lissomeness would suggest. Instead, he prefers to stay out of sight before striking quickly.

    Although he prefers to hide it, Silas has a slave brand on his upper left arm. It contains the sigil of his former master's house (the head of a Seviper with two daggers), but due to an injury, a scar runs through it. As such, the brand is hard to discern. The markings that notate when his service is over have also been permanent disfigured. All in all, it might even look like a decorative tattoo if someone didn't bother taking a closer glance. Despite this, Silas prefers to hide it whenever possible. He keeps his upper garments on whenever possible and is astonishingly shy about stripping in front of anyone. It is the one part of his appearance he becomes self-conscious about.
Distinguishing Features:
  • Vividly blue eyes.
  • Brand on the upper left arm with a scar through it.
Overall Personality:
    As to be expected, Silas is unused to social situations, as years of seclusion would suggest. Having never had the chance to talk with others on an equal level, he tends to mumble and stutter when addressed unexpectedly. This nervous behavior will fade over time as Silas learns to observe and mimic others' speech patterns. He rarely wastes the effort, however, and when he's not on the job, he tends to not speak at all. This quietness, accompanied by his small presence (a necessity for the job), can make him seem unnatural in others' eyes. Though social norms are usually lost on Silas, he does have a knack for knowing when he's not wanted -- and more often than not, he has a tendency for making his conversation partners uncomfortable. Silas has accepted that as simply who he is, and if he ostracizes himself further as a result, well, no one's calling him out on it.

    Silas notes everything around him, piecing together small details to form big pictures. Even when he gets that far-off, misty-eyed look, he is paying attention. It takes a lot to surprise him, but even so, he has a nervous demeanor. Silas is constantly on edge, his posture too stiff to be natural even when he's "relaxing". The smallest sounds can take his whole attention. The line between observant and paranoid is one that Silas constantly toes around, but considering the life he's led, it's to be expected. These skills have kept him alive for two decades, so Silas could care less if others judged him for jumping at a Buneary.

    Life on the streets has whittled Silas to be a fine-tuned machine. He lacks even shreds of the basic empathy most people hold, and his way of objective thinking, disconnecting himself from the situation to make the best decision, is creepy at best. Emotions hold no part in Silas's decisions -- it's all logic with him. Part of this is because of lack of contact with humanity in general. The only emotions he's seen in the past few years are anger and fear. Happiness and joy are far-off thoughts -- he knows they exist, but he doubts he deserves them yet, if ever. Silas is fine with being a machine. As long as he carries out his purpose, he stays alive, and perhaps some good may even come out of it.

    Silas has an extraordinary amount of self-control. Despite distancing himself from any positive emotions during his time as an assassin, as the oldest, he ended up taking care of whatever unlucky soul was snatched after him. He learned how to keep himself from showing emotions, staying strong even if he didn't think he could bear another night of killing. Silas simply knows what needs to be done and carries it out. Structure and organization come easy to him, and he is systematic in the execution of anything -- or anyone.

    Silas has a structured approach to everything he does, keeping with how self-disciplined he is. He has no issue making a plan and sticking to it, and as a result, he despises surprises. If he had it his way, everything would go exactly as he wished it. Of course, life has a habit of throwing curveballs, and when it does, Silas can usually manage to improvise his way out. Part of that organization, thankfully, extends to making sure he has a safe way out. Silas's organization makes him calm in stressful situations, as he has usually figured out what to do when things go to hell.

    As if he weren't already machine-like, Silas has a scary fixation on perfection. Beneath a rugged surface lies an even more scarred inside. The ex-assassin, though feeling little regret for the lives he took while under his first "teacher", knows that he is expected to atone for those losses of life. More than often, he pushes himself past his physical limits, reaching an almost unhealthy position in order to pay off his debts. Silas lacks self-confidence and initiative, constantly looking towards others for guidance. As someone who's never been tossed even a few words of praise, he tries his best to please others even when that action is detrimental to his own self. Self-confidence has always been an issue for him, and though he has realized that, he makes no attempt at "fixing" it. In Silas' eyes, it gives him more motivation to do better, be better.

    Assassination isn't always "get in, kill, get out". This simplistic mindset can easily land one in trouble. The intricacies of the art of killing are hard to master, and Silas has scraped death many times while on the job. Part of assassination lies in getting the information and successfully infiltrating the scene. Silas's observational skill and attention to detail have helped him out in this regard, and he finds impersonating others quite simple. Of course, he isn't just some Chatot who squawks back exactly what you say. Due to his lack of empathy, Silas can find it hard to get little intricacies right. His acts are rarely perfect, but they get the job done.
History:
    The Prologue

    Chapter 1 | The Child

    Chapter 2 | The Tragedy

    Chapter 3 | The Assassin

    Chapter 4 | The Guardian
RP Sample:
Life as an assassin wasn't bad. Silas just had to try to ignore the fact that his victims had families, were people with hopes and dreams -- that made his job harder. They had sinned, and so it was his duty to take them out. At least, that's what his master said. The killings weren't too frequent. At worst, it would be twice a year. The rest of it was spent getting trained (or just beat up) by his master. The last seven years had been tiring at best, scarring at worst. In three years, he'd be released from this job, and some part of him was still scared about that. He hadn't had to make his own choices since he was a preteen -- what if he ended up a drunkard and gambler like his father?

Well, that time was still a distance off. For all he knew, his master would kill him before his service ended. After all, there was a risk of Silas spilling his secrets. What a miserable end to a miserable life. Today was not the time to think about it, however. His master had become antsier lately, no thanks to more Guardian patrols and in-depth inquiries on their murders. Silas only hoped that he hadn't fudged up their next job too bad. The last thing he needed was a difficult job that he'd be yelled at for. Drawing up his sword once more, he prepared to go through another sequence when his master walked in.

"Sir," he acknowledged. The stocky man always got irate when his presence wasn't acknowledged, and it had only taken one mistake for Silas to learn his lesson. "Your next assignment is for tonight. Corynn Marr, merchant. He's been bypassing tax laws and smuggling illegal substances, as well as employing and taking advantage of children. You know how it goes, clean death, no evidence. You leave at dusk; I want you back before midnight." The man's words were simple and gruff, and he turned away without waiting for an acknowledgment.

"Yes, Sir," Silas murmured regardless, almost mechanically. He didn't particularly like killing, but these people deserved it. If the Guard would turn a blind eye to the wealthy, it was their job to rectify it. The preparations were easily done, and Silas was out of the house as the sun started fading beneath the horizon. This time of day was popular for dinner, so there were few people on the streets. Most vendors had packed up for the day, and the man he was after had a day off in preparation for his next voyage tomorrow. Unfortunately for him, he'd never reach that voyage.

All of his master's sources had said that Corynn would be inside in his study. The man was supposedly antisocial and spent most of his time on work. He had a few bodyguards, but Silas could get past them. Or at least, he thought he could. There was too many guards -- way too many. There were two by the front door, and one stationed on each wall of the mansion patrolling beneath windows. Getting in with that much security and no preparation or information on their schedule would be near impossible. The merchant had probably gotten a tip about making a few enemies and boosted security while he was still vulnerable at home. Which, of course, only left one option.

Taking a moment to compose himself, Silas breathed in deep before storming over to the two guards in front. "Is this Corynn Marr's home?" he snapped, drawing himself upright as if affronted. "It is," one of them spoke up, regarding the man with a wary look. Given his slenderness, however, Silas didn't exactly make an intimidating figure, and the guards didn't seem to take him seriously at all. Good. This ruse depended on the guards being intimidated, but not intimidated enough to think he was an actual threat. "My father and I scheduled a meeting with him today at 4, and he never showed up," he snarled with a fierce glare.

"Sir, my employer is a very busy man. Are you sure you had an official appointment with him?" the guard questioned with a raised eyebrow. "Did I have an official appointment? Of course I did, you moron! Let me in to see him right this second! We have important business to attend to," Silas replied. The guard still looked somewhat doubtful, and so Silas started railing off more insults. "Your job will be on the line if you don't let me in this second. I'm on official, important business. Sir Marr will be furious if he finds out that you turned one of his endorsers away, you --"

Finally taking enough of the abuse, the guard gave in. "Keep an eye out, I'll escort him," he said with a sigh, opening the door and ushering Silas in. Walking with large, angry steps, Silas made sure to maintain his incensed expression. Just a few more minutes now. As they halted in front of a door, he waited impassively as the guard knocked.

"Who is it?"

"Damian, Sir. There's an endorser here to see you."

"Send him in and go back to your post."

The guard (Damian) ushered him in, closing the door as Silas entered. Making sure the footsteps were fading away, Silas moved closer to the desk where Corynn was still crouched over his work. The merchant belatedly glanced up, narrowing his eyes at the young adult. "You're not one of my endorsers. Who are you?" Rising, he looked prepared to yell for help at any second. Moving fast, Silas lunged and unsheathed his sword with one fluent motion, swinging out in an arc and slicing through the man's windpipe.

There was a pained gurgle from the dying body as he collapsed onto the ground. The pain in his own arm didn't register until a few seconds later, and Silas uttered a curse. The man had somehow taken a weapon and ripped off part of his sleeve -- and part of the flesh beneath the sleeve. An angry wound ran across his slave brand, and blood was quickly seeping out. Thankfully it hadn't been his dominant hand injured, but it would hinder his chances of escaping with no questions. Well, he'd have to deal with the two witnesses anyways. May as well do it now. Moving over to view the corpse, he forced himself to take the man's pulse coldly, waiting until the heartbeat faded away before standing and walking out. Easily retracing his steps, he opened the front door and slit both guards' throats with no warning. There, the potential witnesses were gone.

Not bothering to take the care to check both corpses, Silas hurried away from the merchant's property under the cover of darkness, failing to realize that one of the Guards' bodies wasn't Damian's. He could already feel his head spinning, and his steps were unsteady. It was mostly dark now, so he stuck close to shadows. It took half an hour to make it home, later than his master had given him, which definitely wouldn't bode well for him. Distracted as he was, he didn't notice Damian following him a few feet away. Silas didn't even have a chance to knock before his master yanked him in and slammed the door, snarling profanities and insults at him.

"I told you to make it quick, and what do you do? You come back an hour late. Incompetent, I swear. You're lucky you're the only one I have at the moment..." There was a brutal punch and he was on the floor -- another kick and everything faded to black.

Silas came to with a throbbing pain in his head and a sharper one in his arm. In the background, there was screaming -- his master's screaming. The scene was all too familiar to the one he remembered from his parents' death, and he had to focus on blocking out the unpleasant memories. Groaning, he started to get up before feeling a sharp prick on his chest and freezing. Above him was a familiar face -- the guard from yesterday, Damian. His face paled.

"Your owner has been taken into custody. You will, too. I want only one word from you, yes or no. Were you killing under duress?"

Was he? He supposed he could have refused, but his master's words had been too alluring, too taunting. How could he walk away from an opportunity to try and make everyone else's worlds better? But deep inside, Silas knew -- he had never wanted anything more than to leave this oppressive part of his life.

"Yes."

- & -

A month had passed before the worst of the bruises faded and his arm healed. The cut had been deep, and there was a scar still there. Silas didn't mind; it disfigured the brand almost beyond recognition, though he still tried to hide it whenever possible. Like now. His hand flew to his upper arm as Damian walked in, watching the Guardian warily. If anyone was deserving of his trust, it was that man. He had testified for him, after all, vouching that the slaughter had all been done under duress. Legally, Silas was a free man now. And although he knew all these things logically, he still didn't trust Damian -- for no reason at all.

"You're being released today. You've been released of all charges, and your debt has been settled. You can go out and find a job, start your own life," the man said, warily watching Silas for any reaction. There was none. The blue-eyed man continued to stare gauntly at him. "Or -- you can take Councilman Lee's offer," he said, handing Silas a paper. His reading skills weren't particularly good; he'd never been officially taught. Thankfully, Damian summarized the neat cursive as he attempted to decipher a few words.

"Istin City currently has a shortage of Guardians, and I'm being relocated there. The Councilman wants to know if you'd prefer to come with me to work for Councilman Lindsey. You'd receive a letter of recommendation, and he's taken pity on past slaves before. You would have a more stable income, a chance to start life anew. What do you say?"

Life in Istin City? Away from Marchton, from everything he's ever known? It sounded like a dream come true. His debt, inherited from his father, might have been settled, but he had a more important debt to repay. "Alright."

- & -

"With this oath, I do swear to uphold the Region's order and maintain balance in the name of my patron, Councilman Matthais Lindsey. I am aware that they will be reflected upon by my every action and may be my consult in all things. I shall lay my future in my patron's hands and I shall serve my region well in the name of the Harper."

Lindsey's eyes were scarily stoic, a different kind of bland than Silas's own. Sharply and professionally dressed, the Councilman would have made an intimidating figure if the assassin hadn't had to face and kill many others just like him. The air of authority about the man was certainly very impressive, however. Silas was sure that he wouldn't come out of a fight with him alive. Good thing they were on the same side now, technically.

The journey to Istin had been surprisingly short. Silas felt like a child again as they traveled, marveling at the wildlife and botany along the Route. He'd never been outside of Marchton, after all. Damian had looked at him with amusement, explaining what this and that were every time Silas mustered up the courage to ask a question. All too soon, they had arrived. Silas had rehearsed the three lines over and over on the journey here until he was sure he wouldn't stutter or forget when the time came. And he didn't. The words flowed out of him, a bit mechanically, yes, but they came with a ring of honesty and devotion.

Silas was ready to start his new life.

[/list]
______________________________________________________________________________

The Player:
Name: Astraea
Age: 16
Time Zone: EST
How did you find us? magic
Anything Else: 8 posts come from Elena Ayton (6 travels + 2 GF posts). The rest comes from Adrian Carlisle.

______________________________________________________________________________

Items Bag:

Money: 370g
Weapon(s): None
Armour: Scale Mail Shirt & Pants, Magma Armor ring (Immune to Freezing)
Items:
  • (1) Pokecard
  • (5) Pokeballs
  • (3) Potions
  • (2) Rare Candies
  • (1) Darkinium Z
  • (1) Rockium Z
  • (1) Buginium Z
  • (1) Poisonium Z
  • (1) (1) Daggers Proficiency Sage's Scroll -- grants 10 xp in Weapon Proficiency: Daggers aptitude OR establish it at rank 5
  • UNIQUE MISSION SCROLL - The Gamemaster's Ring. An unusual Rogue who goes by the alias "Gamemaster" has been confounding all Guardians who have been sent after him to stop his plans to destabilize the Guard presence in Istin. He seems to have the impeccable ability to adapt to any Guardian sent after him - he foils aggressive guardians, works around cautious and patient guardians, and traps any who try to be sneaky. What exactly is this ability that allows him to move about and plan ahead for any situation? Is he actually trying to destabilize the Guardians, or is he playing a game on them? One must be ready to adapt to any situation and be prepared for the Gamemaster to adapt to them. Stop the nefarious Gamemaster from making the Guard look bad! Figure out why he is so good at being contrary to the guardians sent after him, and stop his plot! *Bonus for obtaining evidence of why the Gamemaster is doing all these "games" on the guardians. This mission is Silas-only and cannot be traded.
  • (2) Harper's Passion Guild Tickets to use a service without being a member and/or for free
Player Items:
  • (1) 3rd Character Coupon
http://files.jcink.net/uploads/harperregion/sprites/berrybag.png Berries:
  • (1) Qualot berry
  • (1) Enigma berry
  • (1) Rawst berry
http://files.jcink.net/uploads/harperregion/sprites/tmcase.png TM & HMs:
Mission: (if applicable)

--------------------

user posted image


Past Characters


Korosensei's Post Count Rewards
Caledonia picture by August! Alexander and Casper sprites by Mackay!
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Korosensei
 Posted: Jul 1 2017, 09:02 PM
| Quote |


Stupidface McNoctowl
*******
Background Mods
Total Posts: 1615
Member No. 1923
Joined on 24-February 15.


Characters:
Alexander Fitzgerald | Emilie Chartoire

Awards: 5




Party pokémon

http://files.jcink.net/uploads/harperregion/sprites/x_and_y/Honedge.png http://files.jcink.net/uploads/harperregion/sprites/e335252.gif
Kazimir

Lv. 05 Exp: 0/4
Friendliness: {||||||||||}
Original Handler: Silas Arington ( Astraea )
Held Item: ---
Health & Condition: Fine
Abilities:
No Guard: The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%
Moves: [ primary / secondary ]
Tackle, Swords Dance, Fury Cutter, Destiny Bond [Egg], Shadow Sneak [Egg], Gyro Ball, Flash Cannon
Notes:
Starter Pokemon

http://files.jcink.net/uploads/harperregion/sprites/eggsprite.png http://files.jcink.net/uploads/harperregion/sprites/e335252.gif / http://files.jcink.net/uploads/harperregion/sprites/e335251.gif
Egg

Lv. 01 Exp: 0/4
Friendliness: {||||||||||}
Original Handler: --- ( --- )
Held Item: ---
Health & Condition: ---
Abilities: ---
Moves: [ primary / secondary ]
---
Notes:
Hatched from an Egg

http://files.jcink.net/uploads/harperregion/sprites/eggsprite.png http://files.jcink.net/uploads/harperregion/sprites/e335252.gif / http://files.jcink.net/uploads/harperregion/sprites/e335251.gif
Corphish Egg

Lv. ## Exp: 0/4
Friendliness: {||||||||||}
Original Handler: --- ( --- )
Held Item: ---
Health & Condition: Fine.
Abilities:
Shell Armor: Opponent’s moves cannot Critical Hit.
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Moves: [ primary / secondary ]
Bubble, Trump Card [Egg], Chosen When Hatched [Egg], Superpower [Inherited], Strength [Inherited]
Notes:
Bred from Amarie and Wild Seadra, June 2017

_______________________________________________________________________________

Stored pokémon

:spritehere: http://files.jcink.net/uploads/harperregion/sprites/e335252.gif / http://files.jcink.net/uploads/harperregion/sprites/e335251.gif
Species or Name

Lv. ## Exp: 0/4
Friendliness: {||||||||||}
Original Handler: --- ( --- )
Held Item: ---
Health & Condition: ---
Abilities: ---
Moves: [ primary / secondary ]
---
Notes:
---

--------------------

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Past Characters


Korosensei's Post Count Rewards
Caledonia picture by August! Alexander and Casper sprites by Mackay!
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