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Character Count: 90
Ml: 45 - Fml: 44 - Oth: 1
OR - 13 | R - 16 | H - 40 | G - 21

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Season: Summer

The onset of the Summer season has led to a swarming of Fire-, Electric-, and Bug-types, overtaking most populations in the Region. In their place, Water- and Grass-types have retreated to the shade and to cooler areas, while Ice-types have all but vanished. The rising temperatures has also led to the annual thaw of the infamously cold Istin City, though it remains the coldest.

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 Pokemon Experience, Battling and Training
Rosalie
 Posted: Jul 15 2010, 12:46 AM
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It's a box of spiders.
*******
Admin
Total Posts: 2199
Member No. 1
Joined on 19-March 10.


Characters:
Branson Faust, Rohesia Clements

Awards: 2




Pokemon Strength & Natures
    A pokemon's natural strength and general capabilities should be roughly based on the stats of that pokemon. This does not mean there will be any fiddling with numbers, but rather that a pokemon that would normally have an extremely high stat -- ninjask for speed, as an example -- would therefore be reflected in the roleplay as being extraordinarily fast compared to another given pokemon. Likewise, that same ninjask would not be able to overpower a more physically sturdy foe in a contest of strength by the same token. This lets us have a rough guideline for a given pokemon species's strengths and weaknesses. Bear in mind, though, that relative strength isn't everything! Especially here, tactics are king. Eight or nine times out of ten, a frail clever opponent can beat a mindless tanky opponent given that they play to their strengths and battle effectively.

    In terms of natures, they are largely disregarded in relation to strength since the player has the option to control the pokemon and its personality. It is a good idea, however, to give some thought to how their personality might affect their battling. Do they prefer precision? Ranged attacks? Subterfuge? The pokemon that fights the way it feels most able and comfortable will, of course, be able to meet with more success.

    Main Points
    • Stats are taken into account in a relative way, but no calculations are done.
    • Natures are disregarded in favor of personalities.
    • It is often better to battle creatively or thoughtfully than powerfully.
Experience
    Pokémon Level Range - Experience needed to level up.
      01 - 10 = 4
      11 - 15 = 6
      16 - 20 = 8
      21 - 50 = 10
      51+ = 15
Battle Exp System
    Experience in a battle is calculated by the staff via this chart in the case of a win:
      Level Difference : Experience Gain
        +6 -- [and above] -> 8
        +5 --------------------> 7.5
        +4 --------------------> 7
        +3 --------------------> 6.5
        +2 --------------------> 6
        +1 --------------------> 5.5
        +0 --------------------> 5
        -1 ---------------------> 4.5
        -2 ---------------------> 4
        -3 ---------------------> 3.5
        -4 ---------------------> 3
        -5 ---------------------> 2.5
        -6 -- [and below] --> 2.0
        etc.
      Minimum bonus: .5x*
      Maximum bonus: 2x*
    A loss will result in half the experience that the pokémon would normally receive if it had won, and fleeing from a battle will result in no experience at all.

    Please note that experience will not be divided up if you use more than one pokémon. Each pokémon will be calculated separately- so if level 5 Shinx faints halfway through but level 7 Tailow kicks butt in a battle against a level 7 charmander, the shinx would gain 3 experience points, and tailow would gain 5.

    *For a battle where the player is more creative in giving orders, they may gain more exp than the chart outlines, and for a very simple or easily won battle they may gain less based on staff discretion.
Training Exp System
    Training sessions can earn each pokemon involved up to 12 experience points per session. Please read below for more details on what training sessions are and how they work. The exp award is broken down like so:
      Potential Points for Writing Quality & Length: 5
      Potential Points for Training Effectiveness/Plausibility/Creativity: 5
      Potential Points for the "WOW factor" overall: 2
    The "WOW factor" is a bonus category that rewards writing that goes above and beyond and really impresses the mod that is awarding the points, whether this is through humor or general skill or realism or any other factor. There is no hard and fast rule for this bonus other than that it will generally be on a post that already earned top marks.

    Training sessions count as IC posts for post rewards!

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user posted image-- user posted image --user posted image
Branson - - + - - Rohesia
« Pr & Tr » - - * * * - - « Pr & Tr »

(Sprites by Mackay)
Post Count Rewards
Old Characters: Tobias Middleton & Travels, Gineva Winstret & Travels

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Rosalie
 Posted: May 31 2012, 04:05 AM
| Quote |


It's a box of spiders.
*******
Admin
Total Posts: 2199
Member No. 1
Joined on 19-March 10.


Characters:
Branson Faust, Rohesia Clements

Awards: 2




Battling
    Pokémon battling in Harper Region is very much realistic. You can use your attacks in virtually any way you can think of, but you should only order up to three tactics at a time or you risk confusing your pokémon, especially young ones. In a battle, you may not say what an opponent is doing or where they are unless the staff member who is updating you has stated this in their post. You may not say whether an attack lands or not, but you may control your pokémon.

    For those who are less comfortable with the vague, a good rule of thumb for fairness while battling is that each pokémon will be allowed three move slots per turn, or for every post you make. You may use three status (non-damaging) moves in a row OR two attacks and one status move OR one attack and two status moves. In other words, the maximum amount of damage-dealing moves a pokemon may use per post is two, while there is no limit on status ones. You are also allowed up to three, so you don't have to use all of them. Note: This rule is more strictly applied in the Rose Bowl, where players go against each other without mod interference.

    Health is not measured in percentages, but in how tired your pokémon is. You'll be able to find and keep track of this in both your profile and in the battle summary at the bottom of the staff member's update to your travels. Status effects, such as burns, poisoning, paralysis, et cetera will be recorded in the same way. In order to get an approximate percentage, however, an online damage calculator can often be used for a rough estimate.

    Status effects will be handled differently here, however. Like pokémon health, it will be measured in degrees, based on how powerful the attack and how it hit. For example, one thunder wave may only slightly paralyze a pokémon, but if you use it repeatedly, it can render the pokémon completely or largely immobile. It would also affect a water or flying type more quickly than say a rock or steel type. A sludge attack to a pokémon's back would do little, but a shot in the face would almost certainly poison a pokémon. Again, different types would be affected in different ways.

    Main Points
    • Each pokemon gets 3 move slots per turn, a maximum of 2 of which can be attacks
    • You may not determine whether or not an attack is successful
    • We are a stat-light game; health is subjective.
    • An online damage calculator may be used for approximated percentages if the player or mod wishes
    • Status problems can have partial or stacking effects
Training
    Training is a very broad category that is one of the most open-to-interpretation areas of the site without factoring in the freeform area. It encompasses everything from working on developing a psychic or ghost pokemon's powers to teaching a pokemon a new move to simply working with it to increase it capabilities in an area like speed, strength, defense, special defense, special attack, or even just spending time working with it to increase its friendliness. In these sessions, the player has complete control over their pokemon and their character and there will be no mod involvement until the session is ready for grading.

    Stat bonuses will be carried over into the pokemon's profile as a permanent increase of one stage per training session in that area. For learning a move, once the training post is completed, the mod will award the exp to the pokemon involved and give a grade for how well the move was learned. If it is a difficult move, it may take more than one session for the pokemon to master it, and if so the mod will add a note to their grading post and to the pokemon's profile to what approximate percentage the move has been mastered. When it hits 100%, the move will simply be added to the pokemon's arsenal.

    Pokemons can also be trained to lessen a type disadvantage against itself. For example, a sneasel can become less susceptible to fire attacks through time spent focusing on raising its defense against fire. In game equivalent, this will be similar to making its weakness to fire-types 1x instead of 2x as per usual. While it is difficult, it can certainly be done.

    For pokemons training in evasion, accuracy of moves against them will be decreased by a certain number. For example, a pokemon who has undergone training and is labeled as "Evasion raised by 5%" will have Grasswhistle, which has an accuracy of 55, be lowered to 50 when it is used against the pokemon with raised evasion. Conversely, "Accuracy raised by 5%" will give boost Grasswhistle's accuracy to 60% when used by the trained pokemon.

    Main Points
    • Training is a good way to improve your pokemon's abilities
    • Permanent stat bonuses can be achieved through careful training
    • Type resistances and strengths can be enhanced through careful training
    • Moves can often be learned, improved, or specialised through careful training

    How to Train:
      Training can be done in the designated forum under the Freeform/AU category. To train, a post or series of posts should be written describing the training session. You may do this any way you wish and in any setting, regardless of where your character is in the region -- your character could take the treecko you just caught in Edgewood up into the Shattersky Range to train its resistance to the cold or its special defense, for example. You can take up to two pokemon into training at any one time so as to allow a character to coach practice battles between his or her pokemon. Alternatively, you may generate one random wild pokemon to battle against. This pokemon is not capturable. No injuries sustained in these battles or training posts will roll over into the official travels threads or profiles.

      An example of a training thread can be seen here. When making such a thread, please list your desired goals. Things like happiness, experience and move-learning are all feasible within the same training session. Stat-training or type resistance training, etc. are other options you can mix in. If it is judged that you are attempting to do too much at once, it will be noted in your grading.

    Restrictions:
      You may train no more than three pokemon at a time.

--------------------


user posted image-- user posted image --user posted image
Branson - - + - - Rohesia
« Pr & Tr » - - * * * - - « Pr & Tr »

(Sprites by Mackay)
Post Count Rewards
Old Characters: Tobias Middleton & Travels, Gineva Winstret & Travels

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