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Character Count: 101
Ml: 48 - Fml: 51 - Oth: 2
OR - 14 | R - 17 | H - 47 | G - 23

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Season: Autumn

With the cooling season of Autumn, Ice-types are starting to re-emerge from their hibernation as Ghost-, Normal-, and Flying-types swarm in the largest numbers they will all year. In comparison, wild Fire- and Bug-type populations are falling in number. The migration of Flying-types to the south in search of warmer weather has also started, as Istin City starts to re-freeze and Autumn marks the beginning of Cypwater Point's rainy season. Handlers and Rogues alike should be wary: Ghost-type powers are boosted during this season, at the cost of being more prone to their triggers.

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 Posted: Jul 15 2010, 12:58 AM
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It's a box of spiders.
Total Posts: 2321
Member No. 1
Joined on 19-March 10.

Branson Faust, Rohesia Clements

Awards: 1

The majority of pokémon evolve, though not necessarily in the same way. The majority of the unusual evolutions evolve by items or trades with items; some evolve upon learning a new move, others by affection. We do things a little differently here, so here' a quick rundown of how the evolution process works. Each trainer's pokecard details the pokémon's method of evolution along with all of its other information, of course. Members, lacking an oh-so-useful pokecard, may reference Serebii, as always.

All evolutions may take anywhere from thirty seconds to five minutes, depending on the circumstances and complexity of the evolution (i.e. charmander to charmeleon would take little time, but magikarp to gyarados would take much more, as would a stone evolution which play with genetic structure.). During evolution, an energy is released as the pokémon's cells divide explosively.

On Changes In Abilities: As you are aware, a pokemon may possess up to one Natural Ability and one Hidden Ability. Certain pokemons have a complete switch in abilities when they evolve, such as an eevee to any of its evolution stages. In this case, both of their preexisting abilities will be changed to match the newly acquired one without exception.

    Traditional Evolutions
      Being the most common type of evolution, if your pokémon evolves by level up, it will evolve as soon as it reaches the necessary strength. A pokémon will not, for example, evolve while in a faint. It will appear in the character profile as having evolved, but it will remain in its younger form until it is revived and its body has access to the energy it needs to complete the transformation. Evolution is involuntary, though it does have triggers that are not fully understood. If a pokémon is attacked or interrupted while evolving, the process will stop immediately and revert back to the previous form until another level is gained.

      It is unusual, but not unheard of, for a wild pokémon to have evolved early or late because wild pokémon may evolve on a need-based schedule if conditions warrant it. For example, some species of pokémon in an environment with little food may not progress past its baby form because the baby form is easiest to sustain, needing less. In a swampy, muddy environment, a mudkip may evolve to take advantage of the ground aspect of its typing to promote defense in the face of a threat. These prematurely evolved pokémon will always have some aspect of them changed; an ivysaur's bulb may be smaller than normal, a nuzleaf may have a very small leaf atop is head, etc. These features will grow to the appropriate size with time, but may slightly weaken moves that require the use of that part of their body.

      Pokémon may also evolve prematurely, but to date this can only occur if the trainer is in a life-threatening situation and the pokémon is within three levels of evolution, or if the pokémon feels like it needs to evolve to function more effectively in an environment. A machop may evolve more quickly on a mountain, for example. Again, it is uncertain exactly what makes a pokémon evolve prematurely and it has mystified researchers for centuries.

      ------------------Note: Gender evolutions work in the same way as level evolutions in that a normal evolution that branches based on gender will occur as though it was not dependent on gender -- no special circumstances or stones are required.
    Stones and Location-Based
      pokémon who evolve by contact with an evolution stone will do so as soon as they physically touch the object, though the reasoning is unclear. The stone is consumed in the process and disintegrates. The pokémon's evolution cannot be stopped once triggered in this manner and will occur regardless of circumstance. pokémon who will only evolve in a certain location, such as Mt. Coronet in Sinnoh, need only a shard of rock from the location in order to evolve. The shard will act in the same way as an evolution stone and will crumble after the process. If a pokémon is attacked during evolution via a shard or stone, it is entirely susceptible. If attacked while evolving, there is an 80% chance of the pokémon dying or being maimed beyond healing. pokémon who evolve like this in the wild generally have another pokémon carry the stone to a safe place for them, and evolution is typically voluntary.
    Item Evolutions
      Pokémon that evolve while holding an item must be instructed to use the item if the trainer wishes to evolve the pokémon at a certain level, though if a pokémon is holding an item, it has a chance of playing with it and evolving without the trainer's knowledge or choice. Pokémon that would normally evolve while holding an item and being traded will be affected by this rule. This is the most controllable method of evolution because it can be supervised. It occurs quickly and like stone evolutions it cannot be stopped once initiated. Like stone evolutions, pokémon that evolve while holding an item are vulnerable at the moment of evolution.
    Trade Only Evolutions
      Trade-Only evolutions occur only after a pokémon has been traded. The pokémon will not evolve immediately, but will have to learn something about whoever they are traded to before they can do so, particularly in the case of alakazam. This may take more or less time depending on the pokémon's intelligence and curiosity, but will occur like a normal evolution once that point is reached.

      Alternately, if the pokemon is immediately traded back to the original handler, it must gain one level before evolution occurs. Shelmet and Karrablast are likewise. Any evolution trade can be conducted at a branch of Harper's Passion in any city.
    Love/Happiness Evolutions
      This is the most unstable and unpredictable of the evolution methods. To evolve in this way, the pokémon must build a strong love, respect, or trust with their trainer- preferably all three. There is no time limit to do so, only that they must have complete faith in their trainer and vice versa in and out of battle. This can happen at any time, sometimes even without warning. In general, however, when the bond between trainer and pokémon is at its strongest, the pokémon has the greatest chance of evolving. All it needs at that point is a small spike in happiness to tip the scales. These evolutions happen the most quickly out of all of them, and exude a very positive energy.

      While evolving, only their handler may touch the pokémon without hurting them. In the wild, pokémon will evolve in this way based upon the care of other pokémon, be they parental, siblings, or friends. Occasionally a wild pokémon will bond with a trainer without being captured and will evolve this way, even if it was originally fearful or mistrustful towards humans. The Harper's lucario is the most famous example of this rare occurrence.

      On a pokemon's profile, their happiness gauge must be completely green in order for them to evolve. Once that is met, they will evolve upon their next level up. Berries that increase happiness and lower a stat are very good for this, with each berry increasing the pokemon's happiness by one bar. The catch, however, is that the stat that it lowers will have a semi-permanent handicap, lasting anywhere from four to six levels.

      Naturally raising happiness will correspond to one happiness bar per 3 levels gained in battle. If your character levels up, it's 4 levels per one bar. If you use multiple rare candies, it's 2 candies per one bar. If you use the candies as singles, they count to a natural happiness raise. For example, if you give your pokemon two candies at once, it will gain a happiness bar, but one candy and then a time lapse before a second will not.
    Special Cases: Pokemon with high evolution levels
      If the pokemon has no previous evolutions except the base form and the evolution level is over 40, with maximum happiness it may evolve at level 40 instead if the player wishes.

      If the pokemon's final evolution is over level 50 and more than 15 levels from it's last evolution, it can evolve at level 50 with maximum happiness if the player wishes.

      If instead you opt to wait until the original evolution level, the pokemon will learn two move tutor moves of choice upon evolving. Pokemon who evolve naturally at level 40 (or 50) do not get this bonus.


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