Harper Region is temporarily a private site! Registration is temporarily disabled due to big site updates and due to both admins' life schedules -- moving and degree completion and internships. :) If you need to set up a new account or really, really, really want to register, email Rosalie at orosaliearto@gmail.com with "Harper" in the subject line !

Welcome to Harper Region

Important Links

Staff


Character Count: 101
Ml: 48 - Fml: 51 - Oth: 2
OR - 14 | R - 17 | H - 47 | G - 23

Quick Updates

Weather Conditions

Season: Autumn

With the cooling season of Autumn, Ice-types are starting to re-emerge from their hibernation as Ghost-, Normal-, and Flying-types swarm in the largest numbers they will all year. In comparison, wild Fire- and Bug-type populations are falling in number. The migration of Flying-types to the south in search of warmer weather has also started, as Istin City starts to re-freeze and Autumn marks the beginning of Cypwater Point's rainy season. Handlers and Rogues alike should be wary: Ghost-type powers are boosted during this season, at the cost of being more prone to their triggers.

Sister Sites

Pokemon: Terrene

Click here to vote for us once a day!
Our Topsite:
Harper Region Topsite

  • Show Box
  • Hide Box
 



  | Add Reply || New Topic || New Poll |

 Psychic Pokemon
Rosalie
 Posted: Jul 15 2010, 01:04 AM
| Quote |


It's a box of spiders.
*******
Admin
Total Posts: 2321
Member No. 1
Joined on 19-March 10.


Characters:
Branson Faust, Rohesia Clements

Awards: 1




Psychic Pokemon
    Psychic pokemon are well known for possessing a variety of strange and unique powers, ranging from teleportation, to seeing the future, to simply levitating. Psychics may, however, do other things, based on the strength of their powers. Here you will find a list of what each strength level can accomplish.
General Psychic Powers
    Pure Psychic-types
      http://files.jcink.net/uploads/harperregion/sprites/v7w8ly.png
    • Can communicate mentally with their handler using words/thoughts, images, and emotions.
    • Can lift and move objects without using a move.
    • Can translate what other pokemon say for handlers.
    • Can affect the physical world (such as projecting a voice by making molecules vibrate appropriately, making things glow, et cetera).
    • Can create and sustain complex illusions in thin air for as long as is required unless fainted.
    • May be able to read the thoughts of another pokemon, handler, or person (success will be determined by moderator in Travels Arcs).
    • Likely to be able to locate objects or other examples of an object it has seen before (for example, a lost pokeball or a specific key; success determined by moderator in Travels Arcs).

    Half-Psychic-types
      http://files.jcink.net/uploads/harperregion/sprites/v7w8ly.png/[any other type]
    • Can communicate mentally with their handler using images and emotions.
    • Can lift and move objects by using the move "confusion" or any move of equal or greater power.
    • Can affect the physical world (such as projecting a voice by making molecules vibrate appropriately, making things glow, et cetera). Less powerful than a full psychic and very difficult to maintain.
    • Can create and sustain moderately complex illusions projected onto something for lengthy periods of time unless fainted.
    • May be able to understand the general thought direction of another pokemon or handler only (success determined by moderator in Travels Arcs).
    • May be able to locate objects or other examples of an object it has seen before (for example, a lost pokeball or a specific key; success determined by moderator in Travels Arcs).

    Pokemon who can learn "Psychic"
      any non-psychic type, only after the move has been learned, pokemon who learn via TM included.
    • Can communicate mentally with their handler using broad emotions.
    • May occasionally be able to locate a specific lost item that it has held/used before (success determined by moderator in Travels Arcs).
    • May move small objects with careful concentration, amounting to no more than one eighth the pokemon's dex weight.

Teleportation
    Teleport will work like Fly, except that it is instantaneous, and has a few restrictions. If the handler or the pokemon has been to the location and share thoughts, the pokemon can teleport there with near-perfect accuracy. If they are given a highly detailed description of the place and location, it's a good guess. The poorer the description, the less likely you'll be to end up where you want to go. Distance compounds this problem -- teleporting inside a city from one place to another wouldn't be too difficult, but trying to teleport from Cypwater to the Pass would probably land you somewhere nearly random, like in the middle of Edgewood or far north in the Shattersky Range. This means that the players character or the psychic must have visited the desired location in their travels before they can teleport there with complete accuracy. Unlike the canon restrictions, teleport can land you anywhere you have already been, not just at a healer's.

    Take care, though! The process of teleportation is delicate and when a pokemon is teleporting it leaves itself open to attack and outside influence for that split second and becomes vulnerable. This is a very small window, but a very fast pokemon or a clever dark type could take advantage of this to badly hurt the psychic or latch on to the teleporting pokemon/people and be dragged with them, potentially hurting the psychic if too much/too many are being moved.

    Main Points
    • Instantaneous
    • Requires a clear memory or perception of the place by at least one part involved
    • Distance lowers accuracy if the destination has not been visited
    • When dematerializing, the pokemon is extremely vulnerable
Restrictions:
    Psychics' powers will not work on any dark or partially dark type without their explicit consent, and any pokemon knowing the move Dark Pulse can shield their Handler and party from having their minds read by using a non-attacking form of the move on them. A pokemon knowing the move Snarl can interrupt any psychic's use of one of the above powers.

    Bug type pokemon are also resistant to psychic types and their powers. Use of a bug type move with an in-game base power of 80 or above can disrupt a psychic pokemon's influence about half the time, with the likelihood of disruption increasing with the power of the move.

    However, if a status move is used and its effects or intended effects can be achieved by altering the environment ('hardening' air to stop a foe, for example), then the move is considered to have effect half the strength as it would have on any other typed pokemon. These can still be interrupted by dark pulse and snarl, of course, if the dark type catches on to the psychic's ruse. They are clever pokemon, after all, especially if given a goal with their orders.

    Main Points
    • Dark types are immune to all forms of psychic abilities except by their consent.
    • Snarl and Dark Pulse will shield a human and/or disrupt/dispel completely a psychic's influence
    • Bug type moves of 80+ power can also disrupt a psychic
    • Dark type moves will pass through psychic status moves such as reflect as though they did not exist unless they do something clever.

--------------------


user posted image-- user posted image --user posted image
Branson - - + - - Rohesia
« Pr & Tr » - - * * * - - « Pr & Tr »

(Sprites by Mackay)
Post Count Rewards
Old Characters: Tobias Middleton & Travels, Gineva Winstret & Travels

| PM || Email |
^
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Share this topic:
« Next Oldest | Pokemon Information | Next Newest »

| Options | | Add Reply || New Topic || New Poll |


 


 


RNG & Word Counter


Scrolling Affiliates & Listings

PokéFiends Living the Dream: a Pokemon RPG Mutant Revolution Online BTM affiliates Pokemon: Forever Forgotten


CODE
Skin designed by Daniel of Outline. Gen 6 Pokemon sprites from Smogon. Gen 7 Pokemon sprites from smogon.