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Welcome to Harper Region

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Character Count: 101
Ml: 48 - Fml: 51 - Oth: 2
OR - 14 | R - 17 | H - 47 | G - 23

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Weather Conditions

Season: Autumn

With the cooling season of Autumn, Ice-types are starting to re-emerge from their hibernation as Ghost-, Normal-, and Flying-types swarm in the largest numbers they will all year. In comparison, wild Fire- and Bug-type populations are falling in number. The migration of Flying-types to the south in search of warmer weather has also started, as Istin City starts to re-freeze and Autumn marks the beginning of Cypwater Point's rainy season. Handlers and Rogues alike should be wary: Ghost-type powers are boosted during this season, at the cost of being more prone to their triggers.

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 Posted: Jul 15 2010, 01:16 AM
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It's a box of spiders.
Total Posts: 2321
Member No. 1
Joined on 19-March 10.

Branson Faust, Rohesia Clements

Awards: 1

The Guard
    A guardian is a member of the region's police force. Unlike a handler, who typically will act like a vigilante, guardians are assigned bases and superiors to whom they report. They may not refuse to accept an order from a superior, and may not keep anything that is obtained from the mission unless their superior states otherwise. Their superiors are the ones who will reward them- with money or items or even a promotion if they've done their job well for long enough.

    Guardians are inherently good, and have to operate within a strict code of conduct, as they represent the region's cities, people, and its rulers. They are expected to complete whatever missions are assigned to them in an appropriate manner and uphold the laws of the region, all the while representing their patron.

    The Guard's armor all boasts the Guardian insignia on their shields as well as across their chest if they choose to take the scalemail default shirt. The insignia is a blue harp symbol on the silver backdrop of the armor. On a flag, the harp would be silver on a blue background.
    A patron is the person who appears on the guardian's identification in their pokecard. This is the person who brought them into the Guard and the one who they report to. Their patron will support them, reward them, and punish them depending on what the situation requires. Every rookie guardian is given their supplies and their first or starting pokémon by their patron as well, after they take their induction oath, which consists of a recitation of the following lines while kneeling before their patron:

    "With this oath I do swear to uphold the Region's order and maintain balance in the name of my patron, ________. I am aware that they will be reflected upon by my every action and may be my consult in all things. I shall lay my future in my patron's hands and I shall serve my region well in the name of the Harper."

    Players may assume that they have been accepted after adding the oath into their RP Sample.

    Patrons typically are very rich and own fairly large expanses of land, even if it isn't obvious. They could be considered as the Lords who held power previously in Harper, and retain their titles, but despite their standing, the power lies with the Guard and the ruling council. Anyone may approach a councilmember to enter into service, but a Lord or Lady requires a good reason and proof before they will allow a trainer to be sworn to them. Lords and Ladies do, however, typically give better rewards and more difficult missions. Be aware that Nobility is far more fickle than the council and will have cons for each individual Lord or Lady to match the pros of better rewards and harder missions.

    Patrons by Location:
    Harper's Pass -- Lord Patrick Archer, Councilman Loren Perry
    Marchton -- Admiral Alexia Rivers, Councilman Robert Lee
    Cape Augustine -- Lady Emiline Rathbone, Councilwoman Renee Duckett
    Navdia Crater -- Lord Fasa Grapar, Councilman Beaty Pamire
    Istin City -- Lady Charolette Grey, Councilman Matthais Lindsey
    Dedrius -- Lord Lucius Folgart, Councilwoman Aldys Dunn
    Cypwater Point -- Lady Lyra Nox, Councilwoman Caroline Hartent
    Fough Place -- Lord Cain Dodgson, Councilwoman Leanna Villis
    Doran Village -- Lady Clara Cooper, Councilwoman Rebbecca Phillips
    Seaway City -- Lord Charles Barrie IV & Lady Alice Barrie, Councilman Peter Wolfrum
    Maritime Industrial Park -- Lord William Cramer
    Miramossa -- Lady Mathilda Greene
Honor System (please see Character Experience)

Weapons and Armor
    Every guardian carries a short sword or a short bow and is given a set of scale mail armor to protect them from those who would oppose them and the difficulties of terrain. Scale mail is lighter than plate armour, but stronger than plain chainmail. Scale mail is fairly noisy and can be heard to clink when the wearer is walking around, and is somewhat prone to heat rapidly, although it is a good defense. A guardian may purchase better armor themselves if they can afford it, or wait until their patron awards them with it as their experience grows. The set consists of a shirt and pants. The player may choose to ask for the shirt to be sleeveless, for no pants, or for a specific piece instead of one of the default pieces.

    Key Points:
  • Choose Between a Short Sword, Halberd/Spear, or a Short Bow (with 25 arrows to start)
  • Default armour is a scale mail shirt, matching pants, and a small shield
  • If a different piece of armour is desired, specify whether to sacrifice the shirt or pants and which piece of armour should replace it. The armour will never be any of higher quality than scale mail.
    A guardian's mission can be anything from arresting a pokémon poacher to helping to douse a wildfire. Anything that is required to uphold the region's peace is done by the Guard. Guardians may travel alone or in groups, based on their patron's wishes or the region's needs. The Guard are the ones who will make up the core of the region's army in a time of war.

    Key Points:
  • Guardian missions uphold laws and are always moral.
  • Missions are assigned by Patrons.
  • Guardians double as soldiers during war, and must help with the war effort.
  • Guardians must always act honorably when on missions.
    To play a guardian, in your application's roleplay sample, you must play out swearing loyalty to one of the listed patrons and receiving your pokémon, gold and items from them. Please be realistic and remember that anyone can approach a councilmember for this, since Lords and Ladies can be very selective.

    The oath must be in your sample. http://files.jcink.net/uploads/harperregion/sprites/emoticons/1.png


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Branson - - + - - Rohesia
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Old Characters: Tobias Middleton & Travels, Gineva Winstret & Travels

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 Posted: Jan 1 2014, 05:25 PM
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Peace and safety, friend.
Background Admins/Head Mods
Total Posts: 2105
Member No. 456
Joined on 22-July 12.

Carmen Caldwell, Lahi Sharandi, Gilen Bassett

Awards: None

First Tier

Second Tier

---Captain(s) of the Guard---
[Must be around Lv. 20; can also be promoted based on merits in battle or in serving the Guard. Had to have proven themselves. Promoted to this rank by their patron.]
[Voted on by the Captains; must have a decent-sized mission log
Two lieutenants per captain; maximum three per]

Third Tier

---Senior Guardian---
[Have completed five to ten missions]
[Have completed three to five missions]
-Junior Guardian (Knight Errant)-
[Have completed no mission or only two]

The amount of captains in a city is generally determined by how big/how in need of order that city is. Some have four (maximum) and some have one (minimum.) Each captain can have up to three lieutenants who answer directly to them and these lieutenants usually have a couple of Senior Guardians who in turn help them form decisions and share observations with.

As a rule and tradition, a Junior Guardian must obey the words of someone above his ranks, but the one who orders him must also take responsibility for that order. All Guardians of higher ranks than Juniors are honor-bound to watch over them and assist them where it is necessary. Willful abandonment of a recruit in need, especially if he is in peril, result in both a dishonorable discharge from the force as well as jail time.

Some cities have more organized structures than others. Istin, for example, divides their men into small platoons, each consisting of up to sixty men and each manned by the lieutenants/one of the captains so they have a better idea who's responsible for who. Excluding the Lady, Cypwater's Guardian forces are still one of the better organized forces in the region, since captains have to basically run the business by themselves.

Sometimes lords participate openly and directly in the affairs of their Guards. Sometimes they are more distant with their handling, their patronage being a certificate that means they're funding and paying these law enforcers.


Captains are those who have distinguished themselves through both valor, courage, and responsibilities. Typically these are either genius members of the Guard or those who have stayed for a long while with the said Guard, and are usually well-liked by both the councilperson/nobleman as well as the body of the Guard themselves. There is often a minor round of opinion-asking going around the Senior Guardians prior to the promotion of a captain, but this can be overridden by the Councilperson or Lord if they feel like the captain is worthy of the job regardless.

Only a councilperson or a nobleman may promote someone to the rank of captain. There are approximately two to four captains in each city unless the locations are very small, like Doran or Miramossa. Then there's only one captain and no first/second lieutenant.

Captains are mostly limited to in-city work (paperwork in the dozens, too), and depending on the city's lord and their bias, can sometimes be exclusive to the noble class. Under times of great distress like siege or natural disasters, or when the councilperson and/or ruling noble cannot assume command, captains are treated as generals and are responsible for the city and its people's safety. In times of peace, their scope of observation and organization powers stretch almost as far as the councilperson or their ruling noble, but they are tasked with the security/militaristic spectrum of it rather than civic rulings.

Distinguishing Mark: An embroidery of or an emblem bearing a shield, outlined in red in the case of stitching or made out of bronze in the case of metal. In the middle, a simplified rose is embroidered or pressed in.

List of Cities and Their Current Captains
    -Harper's Pass --- Sophia Caranet ; Martin Di'Archio ; Landon Howard ; Zoe Nightingale
    -Cape Augustine --- Guinevere Roseberry ; Bruce Wayne ; Dillon Saber
    -Marchton City --- Andrew Hellenson ; Yarina Fauve ; Vatica Merrick
    -Miramossa --- Matthew Jackson ; Chandra Hines
    -Fough Place --- Jane Chandler ; Camelot Chandler
    -Istin City --- Lucy Dale ; Karen Piper ; Oakley Hawkeye ; Seth Milen
    -Dedrius --- Aerik Broadhammer ; Allayn Hargreve
    -Doran Village --- Lucandil Howes
    -Navdia Crater --- Hissa Halim ; Khaleel Nasir ; Atheer Assad ; Ebele Danjuma
    -Cypwater Point --- Alice Kane ; Joseph Steele ; Giles Harkman
    -Seaway City --- Heinrich Motley ; Zia Earlstone ; Titania Grimsley ; Edward Enderman
    -Maritime Industrial Park --- Jacob Jorgenson

The lieutenants work, for the most part, as the official aids for the captains. Their promotions also necessitate that they have proven themselves capable beforehand in both the battlefield and management of more civic duties such as manning the roster of guardians and mild record-keeping. Just like the captains, these two titles are more involved with paperwork and act as overseers to the welfare of the troops than leading missions of their own or actively aid the "rookies" in their first mission.

The distinct difference between the lieutenants and the captains lies in their close ties with the Guardian force under them. While the captain makes sure everything is run correctly and keeps morals up as well as see to the placement of certain units all over the city, his lieutenants are there to supply him with the information necessary to make such judgments. Beyond being sworn into the Guard, it is these lieutenants' job to process intelligence being sent in, organize missions and their participants, and directly watch over the foot soldiers. Thus, they are the most likely to be the ones to interact with the lower tiers of Guardians on a weekly if not daily basis.

Most captains will have at least one lieutenant to help them, who acts as secretary and advisor. Because of these parts of the job description, wisdom and cleverness (and, as some lieutenants argue, patience) are sought for in an individual prior to promotion. The captain generally petitions for someone to be given the rank, but the Lord or Councilperson must approve of the decision before it can be made.

Some but not all lieutenants elect to join the Royal Guard. Most stay with their captain until they are either promoted or retired, as the measure of trust necessary between captain and lieutenant usually turn into one of attachment and friendship. These are directly responsible for what goes on in the ranks below them, and are the first candidates to petition a complaint to if someone notices something fishy.

Distinguishing Mark: The embroidery of or the emblem bearing the shape of a shield, outlined in red in the case of stitching and made out of bronze in the case of metal. The shield's inside is blank.


Senior Guardians
Belonging to the "rank and files" tier, these men and women are the veterans of the field and still have not moved on to a position where they will be removed from it. It is from this group that candidates of first, second lieutenants as well as captains are drawn from, and it is usually from this rank that members are picked out to undertake the most difficult missions.

Senior Guardians are named such after they complete a certain amount of missions, where their reported performances have been viewed as acceptable for them to be promoted. Typically they have been in the Guard for a number of years, and will be sent through a few missions first before they are inevitably assigned to a Junior Guardian to help them on their very first outing. Such an event can be avoided, however, if the lieutenant(s) rule that the Senior in question is totally incapable of such a mission without heavy collateral damages foreseeable in the future.

This is as high as a Guardian can climb and still remain in the field. A good number of these work to be transferred to the Royal Guard if they so choose, or remain in their career until they retire or are forced to retire. They make up the "elite" forces of their city's Guard, and are well-respected for their services to the people.

Distinguishing Mark: A blue ribbon on their person bearing their name on one side and their captain's or patron's name on the other.


The plain "Guardian" rank--normally addressed as, indeed, simply "Guardian _____"--is the largest member group within the Order. This is the run-of-the-mill civil servant, the foot soldiers, the most active lot who is able to and is expected to handle any and all field missions assigned to them by their seniors, lieutenants, or captains.

Typically, there are no distinguishing ranks within the Guardian rank itself, but in many cities there have begun to see an informal formation of ways to decide who has more say than who, a process determined by--indeed--seniority. As the Guard only has a minimal and maximal age restriction, anyone in between can swear themselves to the service, and so respect is gained by how many years someone has spent in that service. How this is indicated may vary from city to city--for example, Doran Village uses painted wooden or colored glass beads strung on a piece of twine tied at the waist to indicate how many years someone has been a Guardian, while Istin City uses embroideries on the belt or outer tunic, and so on.

Distinguishing Mark: Silver harp sewn to their clothing somewhere. May carry an indicator of their seniority on their person.


Junior Guardians
The Junior Guardian is a transient state, and nobody should remain in such a position for longer than two or three missions maximum. This is a rank reserved for the newest rookies, the ones who are still learning the legs of the system. Though it is unsporting to say so, they are indeed the most susceptible to being bullied into doing cheap chores by those higher-ranking than them, an act done by almost anyone with enough lack of sympathy to do so.

Needless to say, nobody is happy with being stuck as a Junior for too long. The term "Guardian Errant" is also associated with them, though the more common labels vary anywhere from the neutral "recruit" to the less-nice "new meat" or "greenhorn."

Distinguishing Mark: None.

Gilen Bassett
Profile --- Travels
Lahi Sharandi
Profile --- Travels
Carmen Caldwell
Profile ---- Travels
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